humans don't seem to have a problem with the edging the ball
there's plenty of swing in the game... turn is also discernible but there is no seam movement.
there's this to remember - as a bowler you can control swing by choosing to bowl an in or outswinger. seam you have less control over, it's a function of the angle at which the ball hits the ground. but it doesn't appear to exist in DBC.
we shouldn't confuse the issues of generating AI edges, and the frequency of human edges, and seam.
other games have had seam movement, and they didn't make batting impossible. put bluntly, if Big Ant added seam and it negatively affected the frequency of human edges, that would be something that they needed to fix, not an argument for not having seam movement.
i would personally say:
human edges are roughly right, though we'd benefit from feedback regarding why we edge.
the AI edges are so infrequent i would say the system is broken/wrong.
i don't know what the variable differences are but they produce wildly different outcomes.
seam movement is non-existent, as in the game seems to have no provision for movement after pitching off the seam. i would guess this is something fairly fundamental to the game physics and could not be patched, so it's a hope to be added to a sequel.
my question was more about whether @
Ross might discuss why it's missing, from a design point of view and we could discuss it. maybe similar to side spin off the bat they felt it made the game too difficult, or maybe it is in the system but suppressed for whatever reason and could be patched in...
----------
and in reference to @
MattW's post - i had a real cover-drive edge problem today!! still won 3-0 though to bring our series to 3-3!
our first game was pretty interesting, where in our 1st innings we both managed to lose our only wicket to the first ball of the innings