Since the thread seems to have died down a bit, let's see if we can revive it...
Just did some work on a little scout utility. Doesn't really do anything fancy, but it could some in handly when troubleshooting, or simply scouting for a player (kinda obvious, that last one, eh?).
Quite a bit of the code is reused from the original editor so any bugs there will likely to be here as well, plus some new bugs as well (sorry, I only worked on this for about 6 to 8 hours or so).
As usual, have your ICC 2008 open before loading (no error checking, as has become the norm with me). Also, while sorting the columns keep in mind that the numerical values are treated as strings, so 100, 90, 200 in ascending order would be displayed as 100, 200, 90 and not 90, 100, 200 as would be expected (to lazy to rewrite a sorting routine at the moment). Also I didn't implement the date of birth yet (probably won't do it, but you never know).
One more thing, because of the way I've done the searching, a few players may actually not show up (don't want to go into the details why). It's a bit tricky to work around it without sacrificing any speed (it's already very slow at the moment), so we'll just have to put up with that for now.
Most importantly, for some values you may notice that [Unknown] is displayed. This means that the a value was read which was outside the ranges supplied earlier on in the thread. So for anyone who has Artmoney, Cheat Engine (or any other memory editor) feel free to help me figure out these values. For example some players have a value of 0 in the nationality byte. I don't know what this represents so you'll see "AAAUnknown" in that column.
Just a little extra info for anyone who cares. If you open the memory byte corresponding to the "64" then look up about 20 bytes or so, you'll see the following 4 bytes (in hex) 98 24 67 64. I've noticed that this appears for every player (which is what helped me identify a players' record in memory). Maybe there's some sort of player ID located around there, so we have some work to do figuring that out.
Pretty sure there was something else I needed to mention, but can't remember at the moment. I'll update you all if anything comes to mind.