It's not too late to change player speed values, etc. as when we were there they were waiting on the Ashes squad announcements, so might have had some extra, last-minute work to do if there were some left-field selections. Jamie also said that the bowling speeds and stats were being looked at at the moment, so I really don't think there will be a problem with Anderson and Broad. I did point this out to Jamie directly, so it should be 'on the list' so to speak. However, I think they may require approval from the various cricketing bodies for changing this sort of thing but I'm not completely sure.
Bearing in mind that different pitches have different bounciness (coefficient of restitution, for anyone who wants the technical term) and this game deals with different pitch types, it really should be possible by just altering some variable in the code/in a file. But it might affect other things, so we'll just have to hope they can do something about it at this late stage. Failing that, let's hope we can patch it. Failing that, we can just pick to play on a ground with a low bounce, like you could in 2007 (I think it was some NZ ground with a damp pitch that had realistic bounce)
Finally, yes, hawkeye is in the game, and it was this that highlighted the bounce problem to me. There were some LBW shouts which really should have been out if it were real life, but the ball was shown to be going over the stumps by a good few inches even with a fairly full ball.
From what we could tell in our brief test, the umpiring decisions are good. They will usually get it right, but will occasionally leave you spitting blood - a bit like in real life.