Ok folks I watched a Test played live on twitch by
@wasteyouryouth. It was a Test match between two World XI teams on a flattish surface. I watched till the 40th over on Day 1 and World XI were 119/7. The user had a pretty liberal field set for the AI with no mid on for the pacer and generally no fielder in the Covers region and yet AI batsmen made way too many mistakes. Some of my observations which I had made while following threads and feedback from Steam/PC community was confirmed...
1. AI batting is too fragile. It's a matter of time and the AI batsman will make a mistake.
2. AI batsmen are still conservative while running between the wkts. I saw plenty of times that the ball went to the vacant mid on area and mid off had to move all the way to field the ball and AI didn't a run. Same with other times when there was chance for an easy 2 and AI barely took a single. IMO this lax running between the wkts also contributes to sub-par AI totals as they leave too many runs on the field.
3. Spinners are way too over-powered. As soon as spin was introduced the AI crumbled from 80 odd for 2 to 110 odd for 6. It looked as if spinner would take a wkt every over even on a decent surface in Sessions 1 and 2 on Day 1!
4. As
@blockerdave already mentioned the frequency of bat pads is too high. Nearly every over had a drive edged on to the pad and I shudder to think what would've happened on a spin friendly pitch or a Day 5 pitch if the match ever lasts that long.
@grkrama ,
@Dutch ,
@blockerdave do pass on this feedback to the Big Ant folks as the AI batting, spin bowling and bat pad do look in need of tweaking.
And thanks to
@wasteyouryouth for streaming the DBC 17 Test live on twitch at a time when I could actually watch it
Appreciate it big time!