TAOC Discussion

Ok, so to discuss that No Ball idea I had...

How about this:

Bowler comes in to bowl - does the normal power bar stuff, but during the runup there's a second meter (not sure vertical or horizontal yet) which is for (front foot) no balls. Basically the marker for this meter starts in the center and goes up or down at times (somewhat randomly) and you as a bowler have to keep an eye on it from the corner of your eye to make sure it doesn't reach the far end of the top or bottom. If you see it creeping up too far you can click a button to make it flick straight back to the center again, after which it continues to move up or down and repeat etc until the ball is bowled.

What I'm trying to simulate with this is the bowler having to concentrate on his runup as well as his ball placement and power etc.

Of course, it needs to be pretty forgiving and also based on stats like confidence and skill etc as it would suck a lot to happen too often - obviously.

It also means that if you do bowl a no-ball it would have been because you would have forgotten about that meter for a second to focus on other things and not even realised you (overstepped the mark) bowled a no ball :)

I think this would be a kinda realistic way of simulating how a no ball really does occur which is usually a lapse in concentration.

What do you think?

LM
 
I actually have a great idea for no balls which I'll write about tomorrow ;)

Right now I wanted to announce that Nabeel and Appu are doing some 3D modelling for us again. They are currently working on stadiums with some superb progress.

Expect more on this to come.

LM

Please stick to stats for noballs. Like ...first see how bowlers bowl in real matches and make stats like these per 100overs they bowl

brett lee - 10 no balls / 100 overs and randomize the noballs in the span of 100 overs.
shaun tait - 15 no balls / 100 overs and randomize the noballs in the span of 100 overs.
Umar GUl - 5 no balls / 100 overs and randomize the noballs in the span of 100 overs.
Shane warne - 2 no balls / 100 overs and randomize the noballs in the span of 100 overs.
Zaheer khan - 1 no balls / 100 overs and randomize the noballs in the span of 100 overs.

If u go with meters like BLIC 2005/2010// idea will be big flop .. and tiring for the user to hold something for every ball..and suppose if user doesnt do it ..bowler will bowl all no-balls .. which looks arcade type thinking and user will laugh.

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Ok, so to discuss that No Ball idea I had...

How about this:

Bowler comes in to bowl - does the normal power bar stuff, but during the runup there's a second meter (not sure vertical or horizontal yet) which is for (front foot) no balls. Basically the marker for this meter starts in the center and goes up or down at times (somewhat randomly) and you as a bowler have to keep an eye on it from the corner of your eye to make sure it doesn't reach the far end of the top or bottom. If you see it creeping up too far you can click a button to make it flick straight back to the center again, after which it continues to move up or down and repeat etc until the ball is bowled.

What I'm trying to simulate with this is the bowler having to concentrate on his runup as well as his ball placement and power etc.

Of course, it needs to be pretty forgiving and also based on stats like confidence and skill etc as it would suck a lot to happen too often - obviously.

It also means that if you do bowl a no-ball it would have been because you would have forgotten about that meter for a second to focus on other things and not even realised you (overstepped the mark) bowled a no ball :)

I think this would be a kinda realistic way of simulating how a no ball really does occur which is usually a lapse in concentration.

What do you think?

LM

I think user will get tired seeing the marker for every ball ..its like hypnotism. Cricket is not getting hypnotised with markers .. its about good AI.
 
did Warne really bowl twice as many no-balls as Zaheer? Sounds unlikely...
 
did Warne really bowl twice as many no-balls as Zaheer? Sounds unlikely...

thats just example given ... practially both bowl very less in real ..like 1% each

and In real cricekt .. bowler themselves dont know that they are going to bowl noball ..its just happens randomly .so personal stats % system is best.

Just imagine you are playing 50 over games .. and shane warne is bowling .. you have to look at noball meter for 60balls ..JUST for a simple noball you have to do so much work concentrating on 60balls!!!!!! its like hypnotism ..

instead of it automatically 0 or 1 noballs gets develired randomly depending on his stats ... User feels bettter.
 
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thats just example given ... practially both bowl very less in real ..like 1% each

and In real cricekt .. bowler themselves dont know that they are going to bowl noball ..its just happens randomly .so personal stats % system is best.

Just imagine you are playing 50 over games .. and shane warne is bowling .. you have to look at noball meter for 60balls ..JUST for a simple noball you have to do so much work concentrating on 60balls!!!!!! its like hypnotism ..

instead of it automatically 0 or 1 noballs gets develired randomly depending on his stats ... User feels bettter.

Are you a secret agent of BLC games :p? you want to transform this unique game into same old cricket games which we always hated?
I never understood what you are trying to suggest in the other/this thread..

In real cricket,you have to be careful on every ball for not overstepping,similarly we should be careful in TAOC for not overstepping the ball on each delivery.

I liked LM's idea...Sounds good.
About the position,we can have the new meter adjacent to the old one.Like two meters in One box...This way we will not have to move our eyes a lot(and BeingHuman(Human in WIP :lol) will not be hypnotized :rolleyes)
 
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Are you a secret agent of BLC games :p? you want to transform this unique game into same old cricket games which we always hated?
I never understood what you are trying to suggest in the other/this thread..

In real cricket,you have to be careful on every ball for not overstepping,similarly we should be careful in TAOC for not overstepping the ball on each delivery.

I liked LM's idea...Sounds good.
About the position,we can have the new meter adjacent to the old one.Like two meters in One box...This way we will not have to move our eyes a lot(and BeingHuman(Human in WIP :lol) will not be hypnotized :rolleyes)

If we so many meters floating every ball .. why dont we call it as The art of Meters :eek: or The art of Hypnotism :yes
 
I am just giving u guys a suggestion about gamepad controls.... nothing serious, if u like it do tell me plz...

Now how about game pad controls like this :-

Only batting controls (If you guys like it I will think about bowling then) :-


1. Left analog stick - For 360 degree placement
while batting.
2. Right analog stick - Movement of the batsmen in the crease.
3. RB - Front Foot playing.
4. RT - Back Foot playing.
5. Y - Lofted shots combined with left analog stick
and RB or RT.
6. A - Grounded shots combined with left analog
stick and RB or RT.
7. X - Step Out shots combined with left analog
stick.
8. B - Push Shots (for quick singles) combined with
Left analog stick and RB or RT.
9. LB - Sweep shot combined with Left analog stick
and any one of Y/X/A/B
10. LT - Reverse sweep shot combined with Left
analog stick and any one of Y/X/A/B

reply me if you like it and tell me if I missed something.

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In No ball cases......... The normal cricket games that we have..........Suggest that bowler can only bowl no ball if they are exceeding their normal pace... But bowler can also bowl no ball while bowling slow....

My idea about no-balls :-

If the marker consists of 3 stage ........ Yellow, Green, Red....Yellow being the slowest and Red being the fastest..
There will be a small gaps inside every color.... if your line(marker) stops at that small space then it will be a no ball.. Means you can ball no balls even if you are balling a slow ball.... And it will very random..

iagcAaaDj


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iagcAaaDj
 
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Ok, so to discuss that No Ball idea I had...

How about this:

Bowler comes in to bowl - does the normal power bar stuff, but during the runup there's a second meter (not sure vertical or horizontal yet) which is for (front foot) no balls. Basically the marker for this meter starts in the center and goes up or down at times (somewhat randomly) and you as a bowler have to keep an eye on it from the corner of your eye to make sure it doesn't reach the far end of the top or bottom. If you see it creeping up too far you can click a button to make it flick straight back to the center again, after which it continues to move up or down and repeat etc until the ball is bowled.

What I'm trying to simulate with this is the bowler having to concentrate on his runup as well as his ball placement and power etc.

Of course, it needs to be pretty forgiving and also based on stats like confidence and skill etc as it would suck a lot to happen too often - obviously.

It also means that if you do bowl a no-ball it would have been because you would have forgotten about that meter for a second to focus on other things and not even realised you (overstepped the mark) bowled a no ball :)

I think this would be a kinda realistic way of simulating how a no ball really does occur which is usually a lapse in concentration.

What do you think?

LM

I quite like the approach. I have a question though. If I don't pay attention to this new meter at all, how often will the bowler ball a no-ball? Every time?
 
If we so many meters floating every ball .. why dont we call it as The art of Meters :eek: or The art of Hypnotism :yes

Why don't we have AIs both working at same time and we just watching them play?:rolleyes this way there is no need of meters at all and so,you will not be hypnotized?Why are you being so hypno-sensitive?

I think you are a hardcore BLC fan,its nice but we cannot have same features like them?What will be the difference then in BLC and TAOC?
 
Don't get me wrong, with two meters bowling will get frustrating after some time(Also takes more time) . And in real game, good bowlers don't even think about the no-ball line, once they find their bowling rhythm. Naturally no-balls happen when bowlers deviate from their rhythm(ie either trying to ball faster than usual or slower than usual). Since my language is not up to the mark, I don't know how to make you people understand this.

All these two meters will do is to make the player to waste more time while bowling and still the bowler can bowl his fastest ball accurately on the position he wanted with out any real risk.

(Just my opinion and don't flame me for this,please.....)
 
I think 2 meter concept is not appropriate since it will take more time to bowl.This will kill the bowling game play.My suggestion is that no-ball zones with in the speed meter.It should be random for different deliveries.For highly skilled bowlers the randomness of no-ball zones will be minimum and for part time bowlers the randomness should be maximum.For Bowling AI Bowlers bowling with good rhythm should ball minimum no balls compared to bowlers with less rhythm.
(Say.Bowler having economy rate above 7.0 will bowl more no balls than less economical ones)
Sample of speed meter with no.ball zones
[TAOC.gif
 
What made you think that part-timers bowl more no-balls than regular ones?
 
Just to extend on LM's idea...how about this...

first of all, from the alpha it looks like we decide the speed of the ball before we start the run ups, so after that we will only have one more meter (no ball) to worry about. but instead of keep pressing the switch again and again to make sure that meter doesn't reach no-ball area, you can gray out the middle of the meter and make the indicator go up and down in a reasonable speed depending on the bowler's stats (but not too slow or not too fast). and the meter will appear lets say 10 ft (or 2-3 sec) before the ball is bowled...so that we can get over with it and worry about swing/seam/cutter etc and worry about the batsman only.

about that gray area (should be decently large, but depends on the bowler's stats), if we press it when the indicator is in that area, it will be a perfect ball. if we stop the indicator below the area, the front foot will be behind the line and it will slightly affect the pitching of the ball too (shorter than the bowler intended it to), similarly if we press the button when the indicator is way above the gray area the bowler will overstep, it will be a no ball...and the ball will also pitch fuller the bowler intended it to be...

also fast bowlers will more likely to ball no balls than spinners i would say, since their run ups are longer. so make the gray area bigger for the spinners.

that's all i can think of. Hope i was clear enough..let me know what you guys think
 
Just to extend on LM's idea...how about this...

first of all, from the alpha it looks like we decide the speed of the ball before we start the run ups, so after that we will only have one more meter (no ball) to worry about. but instead of keep pressing the switch again and again to make sure that meter doesn't reach no-ball area, you can gray out the middle of the meter and make the indicator go up and down in a reasonable speed depending on the bowler's stats (but not too slow or not too fast). and the meter will appear lets say 10 ft (or 2-3 sec) before the ball is bowled...so that we can get over with it and worry about swing/seam/cutter etc and worry about the batsman only.

about that gray area (should be decently large, but depends on the bowler's stats), if we press it when the indicator is in that area, it will be a perfect ball. if we stop the indicator below the area, the front foot will be behind the line and it will slightly affect the pitching of the ball too (shorter than the bowler intended it to), similarly if we press the button when the indicator is way above the gray area the bowler will overstep, it will be a no ball...and the ball will also pitch fuller the bowler intended it to be...

also fast bowlers will more likely to ball no balls than spinners i would say, since their run ups are longer. so make the gray area bigger for the spinners.

that's all i can think of. Hope i was clear enough..let me know what you guys think

^ I really like this actually :thumbs

Some of you are getting me wrong...I don't want to make it more complicated or over-burden the user, no way. I also want to strictly avoid having too many no-balls or punishing the user for a tiny error.

This method above is very good as it is a nice compromise and reduces the potential frequency of no balls.

These are all just suggestions and worst case is that if we can't come up with a great solution which is 'player controlled or influenced' then it would be random and stat-based. I just can't help but feel like I'd be really annoyed if I got someone out at a key moment just to find the CPU had decided it was a noball! Hmmm...dunno, would that be a bad thing?
 
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