usy said:
LM i have a good idea, for player profile pictures,
http://www.planetcricket.org/forums/showthread.php?p=327678#post327678 look at this thread.... and tell me what you think....
i like these - really cool...good stuff...not sure yet whether the colours will fit in, but excellent nonetheless...could certainly end up using something like these
cricket doctor said:
T.V. broadcasting shouldn't be static IMO. By default it can be set like that, but you should have an option in match settings to choose your television network for a particular match.
i agree...have defaults, but can change based on preference
puddleduck said:
Just an idea that came to me the other night. I was thinking perhaps have 3 or so different batting styles. Maybe far too hard to implement and if so It's hardly essential.
But anyway back on with the idea. For example take Andrew Strauss or Justin Langer, very compact players who are full of punchy drives, play the hook and pull shot well, and cut very nicely when the ball comes onto the bat with good bounce. However by being compact they struggle to put away wide deliveries, and have a tendency to chop on when the ball keeps low.
Then take someone like Trescothick or Hayden. These batsman will punish anything with width, they like to go at drives, and can have problems to balls that are close to the stumps and move away late.
Thirdly, a standard batsman who can either deal with both, or a tailender who struggles with both, just an idea, and to be honest may be entirely unfeasible as it would require creating every shot at least 3 times to get the required variation.
cool idea, but yeahh, kinda unfeasible
that is just too many animations :crying
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UPDATE:
well, been a bit quiet for a while...
this is because i hit a major snag :crying ...unfortunately i have some performance issues which effect the frame rate which in turn affects the overall playing experience...ive been trying to work out what's doing it and narrowed it down to the models animating, not to do with polycount per se...
im working to sort this out as soon as possible as it is really critical that it gets fixed right now! I need it to be able to perform at 60fps stably on pc's of at least my spec with many palyers animating at the same time. I am not sure how long it will take to fix this, but due to how critical it is i must spend all my time on this issue until it is resolved, simple as that...
so please understand if i'm a bit slack in replying or with updates, but this is really important to the whole project.
So wish me luck while i try to fix this and ill try to provide updates as i go...
Friday screenz should continue through this, but dont expect any new ingame content...
cheers,
LM