@fiction
got to agree that there seems to be a pacing issue with T20
background, i'm having a bit of fun and playing on Rookie, mainly as a bowler so not getting to bat at all.
I simulate to career player at all times.
these stats from Indian T20 league but have noticed similar in other T20 matches
played nine matches and here are some stats.
batting first, without me batting to artifically change it we average 10.2 runs per over, pretty good.
however batting 2nd
we average. 5.1 per over, that's half the first innings rate.
now dont get me wrong we have chased some lowish scores so can understand the run rate being a bit lower but we have failed to get some despite having plenty of wickets in hand or struggled to get lower scores.
for example,
chasing 131, we where 94/2 after 20 overs, so 4.7 per over despite plenty of wickets in hand
took 18.2 overs to chase 85 (4.74 per over)
101/4 chasing 143, run rate (5.05) again despite wickets in hand.
107/3 chasing 120 run rate (5.35) again plenty of wickets in hand.
if you look at the real world scores then the expectation would have been to comfortably win all these matches or at least lose more wickets trying to chase them. 94/2 chasing 131 is not realistic in my eyes, a couple of players at least would have had a real go at upping the rate and either succeeded and won the match or got out trying, if it was 94/8 then i'd probably not be too worried about it but 94/2 just says the players could not be bothered chasing the total!