Ashes Cricket 2011 Wishlist

They should outsource to some indian gaming company (Trine?;))
 
when i went last into transmission games and met Darkboywonder, they were already finished with the patch for pc, xbox360 and ps3. they were hopping to send the patch of to codemaster in a day or two. and then 2 days later they went down. I think codemaster have already got the patch and they will just relese the new game with the patch and thats it.

one thing that i would like is to make most of the area aroung wicket "yellow" so bowler can ball anywere they like within reason. and anything too far should be "green". and also timing metter should be small at the start of batsman innings but should increase once batsman makes around 20 runs etc. and then again devrease when batsman is close to 50 and then again when 100. just my thoughts.
 
1. Dont waste time on improving Gafix concentrate on gameplay,

AShes 09 grafix engine is v.good and shud b carried fwd to

ashes 2011

2.fix da ****in gameplay.. make batting harder... add as many

range of shots as cricket revolution has but dont change batting

system... let the 360 degree be in :) but make timing diffcult early

on for a batsman.

3. dere shud b difference between execution meter and

speedometer of a bowler's delivery....dunno how u implement it

but hav 2 meters 1 for execution of delivery and other for speed

at wich its delivered

currently if u want to bowl a good delivery u need to b on yellow

area of a bowlers meter with which the bowl is bowled at full

pace....
how will someone bowl deliveries of medium pace den ???? if u

be in green den da bowls pace decreases but the game engine

treats deliveries as "stupid" and the AI smashes u outta park .dis

is disquisting.

3.bowling systems needs more work to b done at.... currently u

select delivery by pressing 1 button den u press it again and dats

it ur done bowl is bowled.... dis is BULLSHIT experience for a

bowler. :x

u shud make it in such a way dat the up/down direction arrows

control the bowlers motion and left/right arrows control his

horizontal movement . u shud b pressing the up arrow until the

bowler reaches popping-crease with speedometer needle

reaching its peak (red area) the bowler bowls no ball, yellow area

means fast bowl light green means medium paced delivery and

dark green slow... something like dis...

dere shud also b a button 4 withdrawing a delivery before

reaching the crease jus incase u notice dat deres something

fishy den press button and umpires signal-DEADBALL offcourse

before delivering the ball... two Deadballs in an over and u go

into umpires book causing a bit decrease in bowlers confidence

meter and lating u to cpmplete ur 50 overs in time meaning a

penalty of playing less overs when u come out to chase the total.

:D.. do deadball again in da same over and u cant bowl again

wid da same bowler in the whole match :D.....


same shud b done wid the chest height full tosses.... Break da

ribs of da batsman wid a full toss above vaist and get warned by

umpire, do it again and ur fired frm bowling in dat match :D
get all ur 10 players fired frm bowling by bowling chest height full

tosses and u forfeit the match
GG :D

add a option of changing wicket keeper ingame so dat i can bowl

wid MS Dhoni and Mark boucher :D

3.implement the concept of injurius to both batmans bowlers,

fielder as well as the wiocket keepr....

4. Third umpires deciion shud b by lights and not by field

umpires fingers :D

5. I want to see more den 30 different strokes on both FF and BF
ranging frm delicate late cutt to slog sweep
study cricket revolution for dat matter and see push shot,lofted

shot, slog shot and attackin shots
implement concept of temperamt for batsman wid diff

temperatements:

a).for eg temperament of tendulkar - if a bowler abuses u reply

by ur bats sweet spot dont loose ur cool
b).temperament of afridi - if bowler hits ur back with a bouncer

den SLOGGG him next ball
c). Sreesantha should Dance after hitting six early on, not always
d). harbhajan singh shud break the boundary-holding with a kick

if he misfield in a game more den 2 times
e) shoaib akhtar shud show his toungue-dance if he gets 2

wickets in 2 balls



6. Add sexy ladies dancing in 20/20 games when boundaries r hit

also interviewing the captains of both teams by micro-phone :D

7.Add classic matches with rewards
8. try 2 add career mode
9.presentation ceremony
10.DL method


bas abhi aur dhyaan me nahi aara
dats it 4 now..
as soon as i recall I post more , first implement these :)
pehle itna to implement karo
 
:o wats wrong in ma above post ????


Nothing! It is absolutely brilliant!

It should be hand-carved into oak, it should be embroidered with pure gold-silk onto the finest cloth and be cherished as a national treasure:

It is the ultimate posting, the posting we all strive for but will never reach.

It is brilliant in its unclarity, delightful in it's meanderings and twists and turns, creative and daring in its use of the medium of word that takes the reader into a frenzy of ecstatic pondering and poetic flights of fancy....

I have to ask you.......are......you.....The One...................???????:)
 
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I have to ask you.......are......you.....The One...................???????:)


Oi ! Hmarka is THE ONE . Now drop & gimme a count of 20 for this mistake :D

BTW i do like the sexy ladies dancing part . Nothing like Digital nudity to make me feel alive :banana2
 
gys have u seen promos of MLB 10 The Show
what gfx i must say
at one moment it looked like i was watching a real baseball match
hope someday(i am sure it cant be done in AC 11 though) cricket developers take a leaf out of it
and give us such stunning gfx and gameplay since baseball in my opinion is closest to cricket as a sport
 
!!WARNING!! - Large post ahead.

Alright guys bear with me, this will be a long-ass post and probably a little ambitious.

I have a different spin on things....I admit I havent read through each and every comment in this thread but so far I havent seen something similar so here goes:

Introduction:

One of my main gripes with realism in cricket games is the contest between bat and ball and often when I play AC09 I try to imagine the interaction between bat and ball in real life cricket and make a comparison and Ive come to this conclusion.

- Its far too easy for bowlers to swing/seam the ball at WILL in any direction at any given time.

- Carrying on from the abovementioned point, it is even more unrealistic just how easily ANY batsman play these deliveries.

Just imagine a real cricketing scenario...If a bowler gets the ball the seam and swing at will and get it in the right areas most of the time it is VERY unlikely that even THE BEST batsmen out there will be able to survive for very long. Just look at some of the best bowling spells, with great bowlers getting 4 perfect outswingers to beat the bat only for the 5th/6th balls to duck back in and take out off stump. Those are very real scenarios and some incredibly good batsmen have been made to look like complete chops when a bowler is on song.

The problem I have with the implementation of this in game is that it is too easy for any bowler to ball superb deliveries all the time with tons of variation - I can bowl off-cutters following it up with in swingers and slower balls and some outswiginers for good measure at will ALL IN ONE OVER....its unrealistic and if it were to happen in real life the batsman wouldnt simply be able to "predict" it and defend it away 90% of the time.

The reason this is a major problem for me is that it takes the fun out of bowling really good deliveries. It makes special deliveries, or the one that pitches on middle and nips away to take off stump, completely irrelevant and discredits its quality. Isnt that what test cricket (for example) is about? Bowling that unplayable ball to change the course of the match? If every ball you bowl looks like a beauty then it simply makes it ordinary. It is made ordinary because batsmen hardly have a problem playing these unplayable deliveries.


My suggestions:

INTERACTIVE PITCHES / BOWLER WRIST POSITION meter

We seem to forget how important pitches are...Ive never in my life played a cricket game where winning the toss actually has ANY bearing on the game. It has always just ended up being a gimmick and pitches simply cosmetic for the most part.


What I would like to see are interactive pitches with hidden hotspot within them - "virtual cracks" for lack of better term. These hotspot are inivisible so that you can not simply aim the reticule on them every single delivery. What could make this cool is that their properties could change or they could increase as the days go on. They would also function differently depending on the wicket - on a green pitch, pitching the ball on one of these hotspots could make the ball zip through or move off the seam, and as the days go on their properties could change to perhaps some of them staying low.

This "virtual hotspot" idea could tie in with my second suggestion - Bowler Wrist Position meter. We all know the phrase "The fast bowler has great rhythm" - this usually suggests that (from a physiological perspective), the bowler releases the ball with a good wrist position resulting in an upright seam which increases his chances of swinging/seaming the ball.

A combination between this and the interactive pitch idea, one could possibly limit the "swing and seam the ball at will" problem I mentioned in the introduction. Depending on the bowler's skill the wrist meter would determine whether the seam is upright/scrambled on the point of release, hence have a direct impact on the extent to which a bowler is able to get swing or seam. Movement off the pitch is consequently based on both the seam position AND whether the ball lands on a "virtual crack". This would bring excitement back into the bowling, where bowling a seriously good off-cutter actually becomes a skill the player needs to perfect - the way players in real cricket need to do as well. The better the skill rating of the bowler, the bigger the chance of him achieving good rhythm.

In order to combat the batting issue mention at the start, where batsmen seem to play these incredible deliveries with too much ease, their defensive abilities are critical. Adjusting at the last moment to a surprise off-cutter from Dale Steyn at 145kph after a barrage of 5 out-swingers beating the bat should, as in real life, cause problems for a no.8 - not be defended with so much ease (as is currently the case in ALL AC09).

A possible solution to this:

When a bowler has perfect wrist position, hits the "virtual crack" and directs it at the stumps and bowl what one could describe as a severely good delivery, a minigame could pop up which focuses in on the batsman and his task at hand. Sort of like the coloured catching circles where the player needs to stop the meter in the green circle in order to survive the ordeal. I think it would allow for a lot of tense moments and depending on the coloured ring the meter is stopped at, could result in various outcomes:

Green - Safe (manages to keep the ball out at the last moment, perhaps if he's a tailender he inside edges onto his pad)

Yellow - 50/50 obviously...mostly reliant on the quality of the batsman whether he can keep it out.

Red - Very likely to be dismissed by bowled/lbw BUT could possibly result in an edge, which again puts the batter's fate over into the bowling side's hands with the already-included catching minigame.

I think what the game needs are more tense moments similar to the catching-ring setup at the moment. One obviously dont want to saturate the game with mini-games but I think there is a place for it when a bowler (for instance) manages to bowl very good deliveries and therefor involve the batting side in a mini-game of their own....

Ok so thats just a couple of my ideas, feel free to agree or shout at me haha
 
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Nice post. Very thoughtful.

You need some form of confidence meter to be able to bowl special deliveries like out swing, in swing, leg cutter and off cutter. At start you should only be allowed to bowl normal delivery or one type of special delivery (This can vary form bowler to bowler, in realty some bowlers are good at bowling out swing deliveries while others are more equipped to bowl in swing deliveries). As you beat the bat and pitch good line and length then you are awarded with the option of bowling those types of deliveries but not before getting the basics right. You should not be able to swing the ball as it gets older only cutters and perhaps reverse swing for limited bowlers. This will also stop people moving the cursor madly from one side to another and bowling wides.

Batting is a joke, a miss timed shot can still race to the boundary and perfectly time shot won’t get you a run!
 
My idea to solve this problem is to simply make it so that the timing window for the batsmen moves around. A leg-cutter would make the required timing earlier (so a 'normal' shot is more likely to get an outside edge), and the opposite for an off-cutter (all for RH bat v RH bowl).

This doesn't involve any mini games, and you don't have to make the timing windows impossibly small to make the game hard. Also, when the ball is newer, the ball is executed better, or the pitch is more spicy, the window shifts around more.

With the current system, the only way of making the batting harder is to make the timing windows smaller and smaller, but that is rubbish. It still means that a good player will be able to hit the most in-cutting, low-bouncing, good-length ball with perfect timing, which is ridiculous.

I've thought about this for a long time, and I'm fairly sure that having moving timing windows is the only way to make it fair for both bat and ball, and doesn't involve slowing the game down for mini-games, etc.
 

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