aditya123
National Board President
- Joined
- Sep 25, 2003
- Location
- Mumbai
- Online Cricket Games Owned
- Don Bradman Cricket 14 - Xbox 360
- Don Bradman Cricket 14 - Xbox One
Chief, its great to see the level of involvement of both the new developers towards the game, something that EA lacked. I wish both you and Big Ant all the very best and hope we have two cracking cricket franchises coming out this year. I, for one will buy both the games.
I see that a lot of questions have already been asked and also answered by you but here is another one. Pardon me if it has been answered previously.
1.) In previous cricket gaming franchises, fielding animations have always taken a backseat. I have never seen a game where a skier has been taken the way it should be in the outfield or a slip catch feeling like a genuine slip catch. Wicketkeepers should catch differently and move differently to a cover fieldsmen and so should he slip fielders. These are small things which will dramatically alter the feel of the game.
2.) Carrying on with the animations, defensive strokes played to a spinner and those to a fast bowler both look very different. To a spinner, you will mostly get defensive shots more often with bat and pad close to each other as opposed to that played to a seamer. Stroke animations have to look and feel different when played against a spinner as compared to a medium pacer or a fast bowler. Its important not just for the visual aspect but also for the gameplay. A cut shot played against a leg spinner would look dramatically different to that played against Brett Lee! Previous game animations have never taken that into account.
3.) There has to be more fluidity to the animations once the stroke is played. Seeing a batsman just standing still takes away the realism of a well played pull or a cover drive! Follow-through is such an important part of the game, be it batting or bowling.
Each of the follow-through animations would have to be linked to a dynamic animation set that would depend on the timing of the stroke, the speed of the bowler, where the ball has hit the bat etc, just a naive thought which would make each stroke look like a different event and not just a canned set.
This would be somewhat similar to how the collision engine of FIFA, just that cricket being a contact sport the mechanics would focus more on bowler actions, ball speeds, stroke timings etc.
I see that a lot of questions have already been asked and also answered by you but here is another one. Pardon me if it has been answered previously.
1.) In previous cricket gaming franchises, fielding animations have always taken a backseat. I have never seen a game where a skier has been taken the way it should be in the outfield or a slip catch feeling like a genuine slip catch. Wicketkeepers should catch differently and move differently to a cover fieldsmen and so should he slip fielders. These are small things which will dramatically alter the feel of the game.
2.) Carrying on with the animations, defensive strokes played to a spinner and those to a fast bowler both look very different. To a spinner, you will mostly get defensive shots more often with bat and pad close to each other as opposed to that played to a seamer. Stroke animations have to look and feel different when played against a spinner as compared to a medium pacer or a fast bowler. Its important not just for the visual aspect but also for the gameplay. A cut shot played against a leg spinner would look dramatically different to that played against Brett Lee! Previous game animations have never taken that into account.
3.) There has to be more fluidity to the animations once the stroke is played. Seeing a batsman just standing still takes away the realism of a well played pull or a cover drive! Follow-through is such an important part of the game, be it batting or bowling.
Each of the follow-through animations would have to be linked to a dynamic animation set that would depend on the timing of the stroke, the speed of the bowler, where the ball has hit the bat etc, just a naive thought which would make each stroke look like a different event and not just a canned set.
This would be somewhat similar to how the collision engine of FIFA, just that cricket being a contact sport the mechanics would focus more on bowler actions, ball speeds, stroke timings etc.