Ashes Cricket 2013 General Discussion

In q and a by Mike, he said that they are still bug fixing and tweaking the game play for pc builds, would that mean they won't be getting the approvals anytime soon by Sony and Microsoft..? :lol:facepalm
 
In q and a by Mike, he said that they are still bug fixing and tweaking the game play for pc builds, would that mean they won't be getting the approvals anytime soon by Sony and Microsoft..?
Well tweaking the gameplay isn't a block on approvals - they test for compliance with platform standards and certain bugs - balancing the AI mechanics isn't an approval/failure thing.

If they are fixing bugs in the PC edition, I suppose their hope is that they just don't find them in the platform approval process and quietly patch them later.
 
Not exactly.

There are a number of parts to approval.

Submission Compliance.
then Technical Compliance.
finally Functional Compliance, this covers gameplay.
 
Yeah, but if games were denied submission for bad AI, there would never have been a cricket release on the PS3/Xbox 360.
 
Yeah, but if games were denied submission for bad AI, there would never have been a cricket release on the PS3/Xbox 360.

Well you got me there :)

I was more talking of the basic rules, issues in multiplayer, online, and the like, they wont get burned twice.
 
If I had been working for Sony or Microsoft platform approvals, then I would intentionally reject the game at least for the first 3 times for the way we all have been treated by them and for the fact that everyone can concentrate on the release of cricket 14 and make sure that the game will be a huge success :p ;)
 
On the platforms thing, the whole point of using the Unity engine is because it has lots of portability (being designed for mobile games will do that) - yet Ashes is only going to be on Wii U as an extra platform over Big Ant - and even then they've not mentioned it in ages.

What other platforms were you expecting? It's clear that next gen was never happening for this release, and to be fair it isn't happening for BA cricket either (not that I think it's a problem if it runs fine on current gen).
 
You, me, and I think the rest of the world?

Stumpings?
Throwdowns?
Overthrows?

Negligibly rare events in cricket. No need simulating them.

Also since this is a test match game largely, why even bother with sixes? You get what, maybe half a dozen per game? Waste of resources.
 
What other platforms were you expecting? It's clear that next gen was never happening for this release, and to be fair it isn't happening for BA cricket either (not that I think it's a problem if it runs fine on current gen).
I'm surprised they are doing Wii U (and PC for that matter) - but I just find their 'we're focusing on this release' stuff odd when one of the game's design decisions was portability.
 
I'm surprised they are doing Wii U (and PC for that matter) - but I just find their 'we're focusing on this release' stuff odd when one of the game's design decisions was portability.

Oh I didn't know it was Wii U, I just thought about Wii. To be honest I'd forgotten about the Wii U, like I'm sure everyone but the 10 people who own one have.
 
Down to opinion I guess, and in my opinion these facets would add to gameplay if user had input on them

Sorry, I didn't add sufficient sarcasm to my post :(

Automatic fielding is horrible. It's barely worse than the semi-automatic fielding of past games.

----------

Actually, here is something I just thought of and I think the people here (Ross in particular) will get a kick out of it.

Regarding the runouts, he said "we have added new animations". Wait....I thought the whole game was completely new? In which case, how come there are existing animations already there to add to?
 
Regarding the runouts, he said "we have added new animations". Wait....I thought the whole game was completely new? In which case, how come there are existing animations already there to add to?
Again knowing for certain that they are not using any of the previous game - I would suggest that means that they would have gone through and seen what are the animations that they had in the past that they'd need to replicate, and then 'added' new situations where animations would occur over the top of merely meeting the previous standard.
 

Users who are viewing this thread

Top