karthik kamath
Club Captain
In q and a by Mike, he said that they are still bug fixing and tweaking the game play for pc builds, would that mean they won't be getting the approvals anytime soon by Sony and Microsoft..?
Well tweaking the gameplay isn't a block on approvals - they test for compliance with platform standards and certain bugs - balancing the AI mechanics isn't an approval/failure thing.In q and a by Mike, he said that they are still bug fixing and tweaking the game play for pc builds, would that mean they won't be getting the approvals anytime soon by Sony and Microsoft..?
Yeah, but if games were denied submission for bad AI, there would never have been a cricket release on the PS3/Xbox 360.
On the platforms thing, the whole point of using the Unity engine is because it has lots of portability (being designed for mobile games will do that) - yet Ashes is only going to be on Wii U as an extra platform over Big Ant - and even then they've not mentioned it in ages.
I still cannot understand fielding being totally automated?
You, me, and I think the rest of the world?
Stumpings?
Throwdowns?
Overthrows?
I'm surprised they are doing Wii U (and PC for that matter) - but I just find their 'we're focusing on this release' stuff odd when one of the game's design decisions was portability.What other platforms were you expecting? It's clear that next gen was never happening for this release, and to be fair it isn't happening for BA cricket either (not that I think it's a problem if it runs fine on current gen).
I'm surprised they are doing Wii U (and PC for that matter) - but I just find their 'we're focusing on this release' stuff odd when one of the game's design decisions was portability.
You, me, and I think the rest of the world?
Stumpings?
Throwdowns?
Overthrows?
Negligibly rare events in cricket. No need simulating them.
.
Down to opinion I guess, and in my opinion these facets would add to gameplay if user had input on them
Again knowing for certain that they are not using any of the previous game - I would suggest that means that they would have gone through and seen what are the animations that they had in the past that they'd need to replicate, and then 'added' new situations where animations would occur over the top of merely meeting the previous standard.Regarding the runouts, he said "we have added new animations". Wait....I thought the whole game was completely new? In which case, how come there are existing animations already there to add to?