What is really worrying is the term "randomisation". What does that mean?
That my actual imput is only secondary because the game engine does something it feels like from a pre-programmed set of variables?
If they meant the ball will react as in the real world world with a million different factors taken into account for what it ends up doing, then great.
All experiences thus far tell me however it is the first one.
As someone who has dabbled in video game making and works with randomness on a daily basis, pretty much all video games have a random aspect to them. I can more easily think of football so we will go with that. When you kick a ball, there are many different factors that affect the outcome. Some are based on the characteristics of the player, eg leg strength, and others are inputs that control the limb movement. In real life you move many different muscles in order to make even the simplest of passes. In a video game you merely have a joystick and a few buttons.
The result has to be the same though, a kicked ball, but an element of randomness has to be added in order to produce realistic results. Even Lionel messi can't repeat the exact same action over and over, and this is why pressing the same buttons will produce slightly different results, it makes things realistic. Worse players will have more randomness to reflect their real life innacuracy
if you remember Brian Lara cricket 05, when playing on a keyboard you literally could only hit in 7 directions of the ccompas and points between, with no behind shot when the spider graphs came up every cover drive was perfectly overlayed, only the distance hit changed. This was the height of unreqlism.
My point, that I have rambled towards by typing on my mobile on the train, is that you should not be afraid of randomness. Of course, one does want to have a certain level of control, which is not the case here with the completely automatic fielding