Ashes Cricket 2013 General Discussion

Again knowing for certain that they are not using any of the previous game - I would suggest that means that they would have gone through and seen what are the animations that they had in the past that they'd need to replicate, and then 'added' new situations where animations would occur over the top of merely meeting the previous standard.

May I ask how you know for certain?
 
Sorry, I didn't add sufficient sarcasm to my post :(

Automatic fielding is horrible. It's barely worse than the semi-automatic fielding of past games.[

Actually rereading your post it seems obvious now- my bad :D
 
Actually rereading your post it seems obvious now- my bad :D

Yeah I'm sometimes too dry on the net.

People often insult games by saying "those are PS2 graphics" and normally it's complete rubbish when you actually look at old PS2 game, but that stadium that Stuart Broad posted on Twitter really is rubbish. It is Cricket 2004-esque
 
Watch Mike Fegan (The Kentucky Clone) is quite entertaining from a comedic standpoint.

How can he continue to rehash the same statement week after week?
 
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What is really worrying is the term "randomisation". What does that mean?

That my actual imput is only secondary because the game engine does something it feels like from a pre-programmed set of variables?

If they meant the ball will react as in the real world world with a million different factors taken into account for what it ends up doing, then great.

All experiences thus far tell me however it is the first one.
 
Got home from work and listened to the new 10 questions, they were ok but you do get the feeling that they just want to release the game fast as the best time for money is NOW. They have opened up a bit and are trying but every week they are falling more away from bigant and it's not funny any more, more sad if you ask me. Let's hope they get a trailer/screens out next week as this is there trump card at the moment.:spy
 
Got home from work and listened to the new 10 questions, they were ok but you do get the feeling that they just want to release the game fast as the best time for money is NOW. They have opened up a bit and are trying but every week they are falling more away from bigant and it's not funny any more, more sad if you ask me. Let's hope they get a trailer/screens out next week as this is there trump card at the moment.:spy

But how on earth can they still be busy with game-play issues and bug squashing? How is that possible......they really have hoodwinked a lot of people.....from us, to their own staff, to the producer, to the publishers, the press.....the list is endless........
 
What is really worrying is the term "randomisation". What does that mean?

That my actual imput is only secondary because the game engine does something it feels like from a pre-programmed set of variables?

If they meant the ball will react as in the real world world with a million different factors taken into account for what it ends up doing, then great.

All experiences thus far tell me however it is the first one.

As someone who has dabbled in video game making and works with randomness on a daily basis, pretty much all video games have a random aspect to them. I can more easily think of football so we will go with that. When you kick a ball, there are many different factors that affect the outcome. Some are based on the characteristics of the player, eg leg strength, and others are inputs that control the limb movement. In real life you move many different muscles in order to make even the simplest of passes. In a video game you merely have a joystick and a few buttons.

The result has to be the same though, a kicked ball, but an element of randomness has to be added in order to produce realistic results. Even Lionel messi can't repeat the exact same action over and over, and this is why pressing the same buttons will produce slightly different results, it makes things realistic. Worse players will have more randomness to reflect their real life innacuracy

if you remember Brian Lara cricket 05, when playing on a keyboard you literally could only hit in 7 directions of the ccompas and points between, with no behind shot when the spider graphs came up every cover drive was perfectly overlayed, only the distance hit changed. This was the height of unreqlism.

My point, that I have rambled towards by typing on my mobile on the train, is that you should not be afraid of randomness. Of course, one does want to have a certain level of control, which is not the case here with the completely automatic fielding
 
But how on earth can they still be busy with game-play issues and bug squashing? How is that possible......they really have hoodwinked a lot of people.....from us, to their own staff, to the producer, to the publishers, the press.....the list is endless........

They F up as simple as that, if they release a sub-bar game this time against someone like ross/bigant then they will not last. Let's hope they do release a good game or bigant will be waiting for a long time for the market to recover after this mess trickstar have done to cricket games. PS Does anyone know how long after sony and Microsoft pass the submitted for the game can they release, not this month for sure. :facepalm
 
Having listened to the new video ,
They are trying to give more information
And keep us up to date .
But the game is at the least late August release.
It all feels a bit Aliens: Colonial Marines all
Over again!
 

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