- Joined
- Apr 28, 2013
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- Jhb, South Africa
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- South Africa
- Online Cricket Games Owned
- Don Bradman Cricket 14 - Steam PC
- Don Bradman Cricket 14 - PS4
Will try again now. Give me 2 minNothing, only showing lanc logos and wwe
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I thought I was a nerd.This is really interesting discussion and I have about 10-15 games of stats down in Ashes cricket, purely bowling at the AI. I've had to tweak every team to my liking, but the PC teams were far more accurate than the vanilla ones out of the box. I didn't deliberately under skill anyone, so Kohli would be 85 and Mitch Marsh say 60 batting.
So they went and got a barmy army cheer, a Nice Gary, and yet Cook was down as a Brute player?
I had Dawlat Zadran hit 95 on a road against the West Indies, in what was otherwise a very realistic test. So as usual I don't think we can make complete bunnies in AC. He had very poor skills all around.
Do mentalities still sort of work? Even with the supposedly inferior new patches? I can see them to a degree, I think! (I am completely paranoid about this every time I play).
By the third iteration we should be able to possibly differentiate between playing spin and pace, and tests and ODI. But this is all wishful thinking when we have absolutely nothing as usual from Big Ant that is of interest to how the mechanics work. I guess they feel they have something to protect code-wise. I think some of the over-skilling is apparent in the slog overs of ODIs where the ball can fly everywhere without batsmen even looking like getting out. I think there should be greater risk when the AI goes aerial.
I myself am having reasonable results on Ashes Cricket, but every time I check this forum I get paranoid. I will attach my stats output for people to look at. Obviously I've skilled them as I think suits, but I work for Cricinfo and have watched cricket since I was 6 (25 years), so I like to think I have reasonable eye for what a player might do. So for all these attached stats I was bowling on Veteran, a mixture of patch 1.03 and 1.06, Hard Bowling, random pitches.
Generally I don't have a problem with getting more or less edges in a given game - that is a huge part of cricket after all, sometimes it' in your favour, some times it's not.
For me the issue is general AI approach and general types of dismissal.
Even on dead tracks, wickets are still likely to fall from edge/bowled/lbw where batsmen misjudge or the bowler produces a magic ball.
@BigAntStudios have made 3 cricket games over 4 years. It's absurd that we are still having to tell them - not all wickets are equal, mindless slogging in tests has a negative impact on enjoyment.
Local play was absolutely class. Very tight t20 encounter eng v Sa.Batting Camera- Static Far
Running Camera- Broadcast view (I prefer Fielding 3 though)
Batting styles definitely change how the AI play.
Skills work to an extent, lowered Bancroft defence to 10 he nicked off playing a forward defence.
Lowered Warners drive stats and he drove and missed 3 in an over.
There are SOO many variables
My last 3 bowling innings have had everything!
For me batting is too easy and my main issue on default difficulties.
I'd say my only gripe with bowling is the random slogs every now and then.
I can only put the Randomness down to skills and user input when bowling.
Bit of U turn from me, but you cant have 3 great innings on the bounce and dislike it.
Pitches for me still need work.
Batting styles definitely change how the AI play.
Skills work to an extent, lowered Bancroft defence to 10 he nicked off playing a forward defence.
Lowered Warners drive stats and he drove and missed 3 in an over.
There are SOO many variables
So what have we learned?
I lowered both openers defence and drives to 10-20Have a play with skills etc and taylor it to how you see fit.
Too highly skilled, confidence goes up to quick.
I lowered both openers defence and drives to 10-20
12 overs in and 12 or so play and misses later they were 41/0 but still on orange confidence.
No random slogs.
I don't like batting 3 or 4 seems to have some ugly ways