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I play on fully assisted and have come across this quite a few times.I never seen this issue until now as i always play with fully assisted fielding.
I play on fully assisted and have come across this quite a few times.I never seen this issue until now as i always play with fully assisted fielding.
Don't know if it it is too much to ask, but can there be tweaks done to make the batsman drag their bat before reaching the crease rather than dragging after crossing it (or just not dragging in at all)?Yes there are notes of what has been fixed and tweaked each time. I can only imagine that this is a crucial fix and one needing absolute attention.....believe me I am on to it! It wont be because they didn't know about it! This is up there with batsmen not being able to make it back to their crease because the button doesn't react......nothing wrong about being stumped but it has to be because you were not quick enough to get back in and not because the button just doesn't react....
Veteran Hard@Llewelynf. Thanks for trying out an ODI. Is that on Hard/Pro?
Sounds fantastic. Sounds like we are a couple of minor tweaks away from a patch. Getting rid of the bouncer wides and making the spinners more difficult to play (although I find this one is tricky, remember the frustrations of being regularly bowled from a flighted ball in DBC 14).Veteran Hard
What do you think is causing so many wides? The pitch, the bowling mentality or the accuracy? Without looking I'm guessing Starc must have high accuracy (high rating and licensed), so perhaps its the mentality. I've found they bowl fewer wides when the accuracy is up and mentalities are not aggressive or brute.Veteran Hard
Sounds fantastic. Sounds like we are a couple of minor tweaks away from a patch. Getting rid of the bouncer wides and making the spinners more difficult to play (although I find this one is tricky, remember the frustrations of being regularly bowled from a flighted ball in DBC 14).
I would love it if the coloured indicator around the ball - especially with spinners - only indicated the line and pitch of the ball not how it was going spin or seam. I know you can turn the indicator off completely but the game becomes too difficult for me without it.
Since when does the colour indicator ever give you spin direction or swing movement direction, its always only been a length indicator and LINE indicator as in whether is outside off, on the stumps of outside legIn Online , you only get to see the Colour around the ball , no indication of the way its going is given.
Since when does the colour indicator ever give you spin direction or swing movement direction, its always only been a length indicator and LINE indicator as in whether is outside off, on the stumps of outside leg
am I missing something?[DOUBLEPOST=1521616343][/DOUBLEPOST]in any format online or offline
I think it is mentality. Not sure about Mitch Marsh but Starc is brute and he bowels a lot.What do you think is causing so many wides? The pitch, the bowling mentality or the accuracy? Without looking I'm guessing Starc must have high accuracy (high rating and licensed), so perhaps its the mentality. I've found they bowl fewer wides when the accuracy is up and mentalities are not aggressive or brute.
I am pretty sure it is mentality: I changed Starc to precise and he stopped bowling short and wide....I think it is mentality. Not sure about Mitch Marsh but Starc is brute and he bowels a lot.
I changed him to aggressive - last time I played against the Australia team. Felt closer to real Starc, pitched it up a bit more.I am pretty sure it is mentality: I changed Starc to precise and he stopped bowling short and wide....
I've never really messed around too much with mentalities...mainly because I couldn't work out what they were meant to do. Is there any documentation anywhere that describes the pros and cons of each and how does it scale with other attributes and experience level? Resorting to changing everyone to Balanced may be a valid approach to negating any idiosyncrasies with mentalities (i.e. essentially removing it as a factor in performance) but does that make every player generally feel a bit samey? I don't want every fast bowler to bowl like Glenn McGrath. I don't mind coming across a bowler who sends down a bit of a mixed bag but, when they get their act together, has a lethal inswinging yorker or almost unplayable off-cutter...or a spinner who often over-pitches but can get one to turn square.I changed him to aggressive - last time I played against the Australia team. Felt closer to real Starc, pitched it up a bit more.
Brutes definitely are the worst culprit for wides. I've actually found the most success just changing bowlers to Balanced.
I've never really messed around too much with mentalities...mainly because I couldn't work out what they were meant to do. Is there any documentation anywhere that describes the pros and cons of each and how does it scale with other attributes and experience level? Resorting to changing everyone to Balanced may be a valid approach to negating any idiosyncrasies with mentalities (i.e. essentially removing it as a factor in performance) but does that make every player generally feel a bit samey? I don't want every fast bowler to bowl like Glenn McGrath. I don't mind coming across a bowler who sends down a bit of a mixed bag but, when they get their act together, has a lethal inswinging yorker or almost unplayable off-cutter...or a spinner who often over-pitches but can get one to turn square.
Playing mainly career mode, you really want to feel that teams and experience are different as you progress from club to international and that players you come across are varied. You also want to see changes in form and consistency.