Ashes Cricket General Discussion

I dont think any build would challenge this guy. I genarally struggle to defend 290[DOUBLEPOST=1523619874][/DOUBLEPOST]
Good man! On tha ball
We'll see if the new patch is a challenge when it comes out.

I would say it was using all the tools to my disposal, namely the seam adjusted cutters that for some reason the AI had no answer to, something that I really hope has been resolved.
 
We'll see if the new patch is a challenge when it comes out.

I would say it was using all the tools to my disposal, namely the seam adjusted cutters that for some reason the AI had no answer to, something that I really hope has been resolved.

Can you bowl seam adjusted cutters with a standard controls?
 
That's what worries me with about this new build coming out with more edges. Is it going to make it too easy ?
I havenot bowled a team out for 44. In fact 92 was the lowest and that was a green mamba from hell. And that happens.
 
We'll see if the new patch is a challenge when it comes out.

I would say it was using all the tools to my disposal, namely the seam adjusted cutters that for some reason the AI had no answer to, something that I really hope has been resolved.
Agreed . Cutters move lot more then seamers even with the new ball. I just dont use it as it dosent feel real
 
Guys anyone knws how to fix the lineups issue
For eg: i set the lineups of all the ipl teams in the team manager
But when i play the competetion mode again the lineups are all messed up and not how i set them up earlier.
 
in the most niche/selfish request ever, i'd personally say i'd much rather getting all the retro equipment/uniform options we lost back, and proper jumpers, and letting individuals vary helmets/gloves, that any playface gimmick
Is Retro stuff included in this patch ? Which was really great in DBC 17 and 14.
 
I have been saying this for awhile I would like the beta tester to pass it on to be able to edit your stats on players so we can fix them up I belive it would be great feature which we had last year
 
Obviously it’s kinda late, but regardless of that I’ll add this point here.

The very concept and implementation of cutters is and has been quite flawed in this and previous games.

Imho, first, the cutters are obviously over powered, as in the intensity of the lateral movement after pitching is awfully high.

Second, the speed of the delivery of a normal and cutter remains on the same scale. Which almost makes it overlap with seam movement off the track.

In reality, of course this is not the case because in trying to spin the ball sideways the bowler automatically loses pace.

So, ideally in the game this factor could easily be replicated by not allowing the cutters to be bowled at such pace. Simply scaling the pace down. Implementation shouldn’t be too difficult.
 

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