Cricket Lover 1943
Club Cricketer
- Joined
- Jul 22, 2018
online cric is life, carrer and ofline boringNo not the only one, I too want great offline play
AI commentary is prob impossible to do very convincingly without a FIFA budget, but IMO they could improve things with less commentary and applying the test "Is this something you hear real commentators say? Is the comment in a format that real commentators tend to use?".
As long as the commentary scripts are bringing me stuff that I only ever hear in video games, I'll keep it switched off.
Ok folks, quick detour here. I found the old Atari ST disks with the prototype cricket game I wrote at age 13 / 14, managed to get some of the files into an emulator.
When DBC first came out with the reverse batting cam, I probably made some terrible posts on here about designing a reverse cam batting game back in the 90s. This is it.
Basically the idea is that you do footwork with WASD and you have to hit the ball by clicking on it with the mouse. I always felt the "hitting the ball" bit was missing in cricket game design, so this was my solution.
Ok it's a slow news day so I'm going to share another fabulous tale from the beta team archives.
This year I had the idea of going into the nets with a helmet cam so I could compare the footage with pro cam. I particularly wanted to get a feel for how far deliveries I saw in the nets were really deviating.
So I got some footage from some fake turf nets on a wet day with a ball with a fat seam, where the ball tends to move around a lot. The key here is that, even at medium pace, the seam movement doesn't happen until I'm already delivering the bat on drives. Once you've got bat momentum going the wrong way it's very hard to fix, even if you see the movement clearly.
I also generated some fake hawkeye from reverse cam nets, again to try and get a look at how big the deviation looks on hawkeye compared to my perception when batting.
I can't believe you beta guys did this kind of thing. I am perpetually fascinated by how much BigAnt outsourced QA and apparently R&D to forum members.