cricket_online
ICC Board Member
- Joined
- Nov 5, 2009
- Online Cricket Games Owned
- Don Bradman Cricket 14 - PS3
- Don Bradman Cricket 14 - PS4
One comment/observation after watching the YT video uploaded by @AL_Amin (Thanks AL_Amin!)... when the batsman's beaten by a spin delivery from the bowling machine, the delivery barely has enough speed & momentum to cross the 30 yard cricle, forget reaching the boundary. In real life a delivery from a spinner, if it beats batsman and the wkt keeper or if it's edged by the batsman, has enough momentum to comfortably reach the boundary. This was an issue in DBC 14 as the ball simply died after crossing the batsman and I hope it's fixed. Edges, french cuts, byes (along with wides down the leg side), leg byes etc. going to the boundary against both spinners and pacers is an integral part of the game and am hoping it makes its way in the final product in DBC 17.
To be more precise, here's the video and look at the deliveries bowled at 7.56 and thereafter. The delivery doesn't seems to have enough momentum to reach the boundary...
Also deliveries from fast bowler doesn't seem to have enough bounce and carry, and may struggle to reach the wkt keeper. Look at the same video I posted at 12.48 onwards as an example. One would expect a fast bowler at SCG to at least have a delivery carry at waist height to the wkt keeper but it isn't the case.
To be more precise, here's the video and look at the deliveries bowled at 7.56 and thereafter. The delivery doesn't seems to have enough momentum to reach the boundary...
Also deliveries from fast bowler doesn't seem to have enough bounce and carry, and may struggle to reach the wkt keeper. Look at the same video I posted at 12.48 onwards as an example. One would expect a fast bowler at SCG to at least have a delivery carry at waist height to the wkt keeper but it isn't the case.
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