Batting experience in the Next Version

In regards to footwork. It should still be connected the the stick (LHS) if I remember correctly. I would change it though, so that the amount of times you push it forward/ backwards/left/right would be equal to the amount of steps taken. So push it forward twice and you would take 2 steps forward. Want to advance down the track? Push it forward 3/4 times quickly. This would mean having the advance shots as a separate trigger would not be required.

ya if the bat swing and the footwork is separated it will work great


My biggest frustration with DBC batting is still that you have to trigger footwork and swing at the same time, which means that it feels like I'm swinging ages before the ball arrives (vs pace and medium. Some of the shots vs spin have much later timing), and before I've had a chance to get a good look at the delivery. I can't time my shots by watching the ball and timing my right stick for the business end of the delivery when the ball actually reaches the batsman. I literally have to time my shots by remembering how far out of the hand the ball needs to be before I hit the right stick.

The annoying thing is that the framework to bat just by watching the ball is clearly in place.

I've been going on about this on and off for over a year now though and I don't think it's something BA want to change, so I'm not sure there's much point in discussing it.


Ditto, i do believe this can be accomplished though and the advantages n immersion you will get out of it is unparalleled as it can be used for AI batting as well get better wkts . Online will be taken to a whole new level. premeditation can be reduced to a need by basis and much more easy to take on loose deliveries when available or defend on the unexpected ones. or get yourself into a tangle by going with wrong footwork etc

Become Frontfoot watson etc.
 
What destroys the batting experience for me is how hard/impossible it is to effectively play the ball on its merit and succeed. Some sort of signal telling us the approximate area the ball will pitch just before release of delivery could be the solution. Whatever the solution is though, it's obvious the current system needs to change.

Seriously? A pitch marker?? Oh, do behave.
 
Of course, but it's not my #1 priority. It's already very fun. I just wish we could hit a front foot shot to mid wicket :P
 
Of course, but it's not my #1 priority. It's already very fun. I just wish we could hit a front foot shot to mid wicket :P

I agree, the bowling experience should be the number 1 priority imo as that is where the game currently falls short.

I do think the bowling plan idea will take batting to another level, as the AI bowling feels all too similar atm. Getting some individuality in both how players play and animations will really add depth to the game.
 
I think we can post the shots that needs to be included, removed and replaced from the current version of the game...
 
Seriously? A pitch marker?? Oh, do behave.

Not necessarily a pitch marker. But I'm open to the idea of a pitch marker than is shown just before release for a very short time before disappearing. The timing of when the marker shows up and its accuracy of approximation would depend on difficultly level, time spent at the crease, form, confidence level, batsman skill level, etc. Still anything else giving me a signal before release will do.
 
my personal opinion, would be that the DBC14 controls were a real evolution, and they need refinement but we don't need another revolution.

i think batting would be immeasurably improved by:
  • dealing with giving us variation in opponent via a method similar to what i've posted above
  • making sure bowlers' abilities are reflected in how well they bowl
  • making sure batters' abilities are reflected in how easy/difficult it is to face certain types of bowling/play certain shops
  • a hud at the ball to give length/movement clues depending on bowler/batter ability
  • keeping controls similar, but separate timing of foot and bat movement, and closing shot gaps like mid-wicket clip, down the ground punches
  • realistic bowler reaction time/agility to make straight drives a thing
 
For batting we need more skills. Say a person is a good front foot cover driver, a good hooker but a bad cutter, how would you rate him? High offside or low offside? High backfoot or low backfoot? There arent enough skills to make every individual seem different, that and a shot through midwicket are all I need for batting to feel almost perfect...
 
my personal opinion, would be that the DBC14 controls were a real evolution, and they need refinement but we don't need another revolution.

i think batting would be immeasurably improved by:
  • dealing with giving us variation in opponent via a method similar to what i've posted above
  • making sure bowlers' abilities are reflected in how well they bowl
  • making sure batters' abilities are reflected in how easy/difficult it is to face certain types of bowling/play certain shops
  • a hud at the ball to give length/movement clues depending on bowler/batter ability
  • keeping controls similar, but separate timing of foot and bat movement, and closing shot gaps like mid-wicket clip, down the ground punches
  • realistic bowler reaction time/agility to make straight drives a thing

This will be very hard to balance. In a real cricket match there is never a fielder right behind the bowler. I suspect that in Bradman if you took away super human bowler fielding then it'd be a piece of piss to get runs straight all the time.

If the bowler fielding is toned down then the batting angle of the shot needs to have more uncertainty such that only a perfectly timed shot goes dead straight, and poorer shots go to mid on/off.
 
Ditto, i do believe this can be accomplished though and the advantages n immersion you will get out of it is unparalleled as it can be used for AI batting as well get better wkts . Online will be taken to a whole new level. premeditation can be reduced to a need by basis and much more easy to take on loose deliveries when available or defend on the unexpected ones. or get yourself into a tangle by going with wrong footwork etc

I'd guess they'd have to totally redesign the batting to separate footwork and swing, so suspect they're not keen on the idea.

I wonder if it would be possible to build in more continuous control though. Just feeling like I had still had some kind of control nearer the end of the delivery might make a big difference.

One quick example : in real life batting, you can generate power on drives by leaning back on the shot at contact, so a system where timing a left stick pullback to add power on drives seems like an intuitive thing thing to me.

Example, there's a side view of Botham driving here at 0.58, and you can see that even though he's got forward momentum from advancing he's leaning back at the moment of contact :

.

The weight transfer is similar for the lofted drives later in the over. The main difference is that Davis has pulled his length back a bit, so Botham can get underneath the ball. He's probably swinging fractionally earlier as well.

At 3.10 here he messes up a lofted drive against Lance Cairns. He's just a bit too early, and maybe the ball isn't quite full enough. He hits it pretty well but it goes straight up :

.

Similarly, an aggressive modern puller like Ponting tends to have his weight forward initially, and then he times the weight shift onto his back foot along with delivery of the bat.

If you check out this compilation here (side view at 0.55) the front foot generally leaves the ground exactly as the ball is struck, although there are some genuine front foot pull drive hybrid shots in there as well :


Likewise, people are always saying KP pulls and cuts off the front foot, but he usually doesn't. At 4.00 there's a shot often described as a front foot pull, but at the moment of contact the front foot is lifting. At 1.33 he cuts, and you clearly see him push off his front just before delivering the bat, and the front foot is in the air as he makes contact :


Ok I've gone off on a bit of a tangent and I think it's another idea that won't fly with the DBC batting system, but the idea of modifying shots with technically appropriate input as the shot executes appeals to me as an alternative to modifying shots with triggers before the shot executes.
 

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