- Joined
- Mar 27, 2011
- Profile Flag
- India
Great idea @cooks1st100 ....
This would be another good implementation if they apply @grkrama 's idea of separating footwork and bat movement..Maybe the leave could be activated by trigger, for instance if BA implement footwork as an independent movement something like LS up(front foot) then RT with no RS input would be a leave, but if u push RS at all while RT is pressed it would still give you the block, timing could then come into play for you to either prod/fish or block.
This is perfect.. Along with this the timing of the defensive shot should decide how far that goes, even for singles in the gap ,this way we can associate the nudges along with the defense mechanism...Footwork and bat movement have to be separate, no doubt.
As Ajh has mentioned, it has been my opinion that leave should be triggered by one of the triggers. My personal preference has always been the Right shoulder button as my right index finger always rests on that ready to block.
My suggestion would be along these lines:
LHS(Left Stick): Footwork
RHS(Right stick):Bat movement
RSB(Right should button): Defence
The system would work like this:
LHS forward+RHS forward+RSB= Front foot block
LHS pulled back+RHS forward+RSB= Back foot block Note: No different to the current system.
LHS forward+RSB= Front foot leave
RSB(no LHS input)= Leave
LHS pulled back+RSB= Evade (I've have posted about this a couple of times previously and will add it to this thread, it's along the same lines as leave)
Double tap RSB quickly= Duck
The LHS forward or pulled back will also apply to forward-diagonal right, pulled back-diagonal left etc.
This system to me seems fairly natural and logical. Feel free to pull it apart!
This is perfect.. Along with this the timing of the defensive shot should decide how far that goes, even for singles in the gap ,this way we can associate the nudges along with the defense mechanism...
Footwork and bat movement have to be separate, no doubt.
As Ajh has mentioned, it has been my opinion that leave should be triggered by one of the triggers. My personal preference has always been the Right shoulder button as my right index finger always rests on that ready to block.
My suggestion would be along these lines:
LHS(Left Stick): Footwork
RHS(Right stick):Bat movement
RSB(Right should button): Defence
The system would work like this:
LHS forward+RHS forward+RSB= Front foot block
LHS pulled back+RHS forward+RSB= Back foot block Note: No different to the current system.
LHS forward+RSB= Front foot leave
RSB(no LHS input)= Leave
LHS pulled back+RSB= Evade (I've have posted about this a couple of times previously and will add it to this thread, it's along the same lines as leave)
Double tap RSB quickly= Duck
The LHS forward or pulled back will also apply to forward-diagonal right, pulled back-diagonal left etc.
This system to me seems fairly natural and logical. Feel free to pull it apart!
I'm really liking your ideas here mate and think they could work well. The only thing I would question here perhaps is the double tap for duck. I think that could be included in evade (LHS pulled back+RSB) and the animations be contextual and could vary depending on the batsmans style i.e. duck or lean. I'm also a fan of using both trigger/shoulder buttons as a nudge/finesse shot instead of the largely useless powered ground shot.
As someone who loves to use their feet against spin I am still looking forward to seeing how the last console patch implements the grounded advance shot because that's something that I've been missing a lot. You shouldn't only have the option of going for a risky 6 or blocking it when advancing. Once I try that out I'll have more ideas on the batting obviously.
Personally though, I feel a slider for real ball speed is all that needs to be added. As it is picking the pace bowling where most people appear to have difficulties.
The thing is it's already slow, and slowing it down further just means that the quickest bowlers in the game won't even be medium. And the spinners are going to be virtually bowling backwards if the slider affects all speeds equally.
As somebody who really enjoyed playing quicks in real life but who can't risk it any more because I need to keep my fingers intact, that sensation of pace is really important. It's the difference between feeling like you're playing decent quality bowling, and feeling like you're playing tennis ball cricket in the back garden.
Feeling like you're playing tennis ball cricket is actually a pretty big step up from previous cricket games but there's no way it's the optimal configuration.
As it is picking the pace bowling where most people appear to have difficulties