Batting experience in the Next Version

Maybe the leave could be activated by trigger, for instance if BA implement footwork as an independent movement something like LS up(front foot) then RT with no RS input would be a leave, but if u push RS at all while RT is pressed it would still give you the block, timing could then come into play for you to either prod/fish or block.
 
Maybe the leave could be activated by trigger, for instance if BA implement footwork as an independent movement something like LS up(front foot) then RT with no RS input would be a leave, but if u push RS at all while RT is pressed it would still give you the block, timing could then come into play for you to either prod/fish or block.
This would be another good implementation if they apply @grkrama 's idea of separating footwork and bat movement..

And that @cooks1st100 's idea along with this if we can find a balance between the two ideas would have both that easier leave and also that deliveries just leaving the edges as both are really important parts of batting...
 
Footwork and bat movement have to be separate, no doubt.

As Ajh has mentioned, it has been my opinion that leave should be triggered by one of the triggers. My personal preference has always been the Right shoulder button as my right index finger always rests on that ready to block.

My suggestion would be along these lines:

LHS(Left Stick): Footwork
RHS(Right stick):Bat movement
RSB(Right should button): Defence

The system would work like this:
LHS forward+RHS forward+RSB= Front foot block
LHS pulled back+RHS forward+RSB= Back foot block Note: No different to the current system.

LHS forward+RSB= Front foot leave
RSB(no LHS input)= Leave
LHS pulled back+RSB= Evade (I've have posted about this a couple of times previously and will add it to this thread, it's along the same lines as leave)


The LHS forward or pulled back will also apply to forward-diagonal right, pulled back-diagonal left etc.

This system to me seems fairly natural and logical. Feel free to pull it apart!
 
Last edited:
Footwork and bat movement have to be separate, no doubt.

As Ajh has mentioned, it has been my opinion that leave should be triggered by one of the triggers. My personal preference has always been the Right shoulder button as my right index finger always rests on that ready to block.

My suggestion would be along these lines:

LHS(Left Stick): Footwork
RHS(Right stick):Bat movement
RSB(Right should button): Defence

The system would work like this:
LHS forward+RHS forward+RSB= Front foot block
LHS pulled back+RHS forward+RSB= Back foot block Note: No different to the current system.

LHS forward+RSB= Front foot leave
RSB(no LHS input)= Leave
LHS pulled back+RSB= Evade (I've have posted about this a couple of times previously and will add it to this thread, it's along the same lines as leave)
Double tap RSB quickly= Duck

The LHS forward or pulled back will also apply to forward-diagonal right, pulled back-diagonal left etc.

This system to me seems fairly natural and logical. Feel free to pull it apart!
This is perfect.. Along with this the timing of the defensive shot should decide how far that goes, even for singles in the gap ,this way we can associate the nudges along with the defense mechanism...
 
This is perfect.. Along with this the timing of the defensive shot should decide how far that goes, even for singles in the gap ,this way we can associate the nudges along with the defense mechanism...

I am keen to see the current double trigger shots replaced with nudges and such. So if the forward defence was as described, maybe playing it+LSB would then become a defensive push down the ground, which depending on the batsman and factors such as timing, a quick outfield or slope could still reach the boundary.
 
Footwork and bat movement have to be separate, no doubt.

As Ajh has mentioned, it has been my opinion that leave should be triggered by one of the triggers. My personal preference has always been the Right shoulder button as my right index finger always rests on that ready to block.

My suggestion would be along these lines:

LHS(Left Stick): Footwork
RHS(Right stick):Bat movement
RSB(Right should button): Defence

The system would work like this:
LHS forward+RHS forward+RSB= Front foot block
LHS pulled back+RHS forward+RSB= Back foot block Note: No different to the current system.

LHS forward+RSB= Front foot leave
RSB(no LHS input)= Leave
LHS pulled back+RSB= Evade (I've have posted about this a couple of times previously and will add it to this thread, it's along the same lines as leave)
Double tap RSB quickly= Duck

The LHS forward or pulled back will also apply to forward-diagonal right, pulled back-diagonal left etc.

This system to me seems fairly natural and logical. Feel free to pull it apart!


I'm really liking your ideas here mate and think they could work well. The only thing I would question here perhaps is the double tap for duck. I think that could be included in evade (LHS pulled back+RSB) and the animations be contextual and could vary depending on the batsmans style i.e. duck or lean. I'm also a fan of using both trigger/shoulder buttons as a nudge/finesse shot instead of the largely useless powered ground shot.

As someone who loves to use their feet against spin I am still looking forward to seeing how the last console patch implements the grounded advance shot because that's something that I've been missing a lot. You shouldn't only have the option of going for a risky 6 or blocking it when advancing. Once I try that out I'll have more ideas on the batting obviously.
 
Anyone who's followed this forum would have seen me post this before, but i feel this needs to go in here.

This is the evasion feature I'd love to see added for dodging the short ball. I have slightly modified it from my original idea. Ideally it would have a timing window split into 4 parts: Early, good, late and very late.
Early would trigger a duck animation, while good would trigger an animation similar to the 2 examples below.

:
images
images

The animation for late could be something like these:
images
images



1433360532975.jpg
With an animation along these lines for very late
images



Triggering evade late or very late would put your batsman at risk of edging or gloving the ball or even being hit assuming there would now become a consequence for being struck by the ball.

I think a system like this would really add to the game and the evasion button could also be used while at the non-strikers end as a batsman to jump over/ move out of the way of any balls hit in your direction by your batting partner.
 
I'm really liking your ideas here mate and think they could work well. The only thing I would question here perhaps is the double tap for duck. I think that could be included in evade (LHS pulled back+RSB) and the animations be contextual and could vary depending on the batsmans style i.e. duck or lean. I'm also a fan of using both trigger/shoulder buttons as a nudge/finesse shot instead of the largely useless powered ground shot.

As someone who loves to use their feet against spin I am still looking forward to seeing how the last console patch implements the grounded advance shot because that's something that I've been missing a lot. You shouldn't only have the option of going for a risky 6 or blocking it when advancing. Once I try that out I'll have more ideas on the batting obviously.

Cheers Tassie, I'd actually forgotten that my original idea simply had duck as part of the timing window, so I will delete the double tap=duck from that post.

It would be great if the animations could be set to depend on the batsman's style.

In regards to advancing down the track, if foot movement was solely dependant on the LHS ,it would completely negate the need for the advance shot trigger. Therefore opening up that trigger slot to be used for something else.
 
Cheers @blockerdave I've thought of another plus point for the bowling plans too. There has been much talk in regards to giving batsmen some indication as to where a ball is going to pitch. Well if this idea was taken on-board there is no reason why there can't be some form of indication as the bowler is running in, as the ball has been predetermined. Obviously this could only apply when playing the AI.

Personally though, I feel a slider for real ball speed is all that needs to be added. As it is picking the pace bowling where most people appear to have difficulties.
 
Personally though, I feel a slider for real ball speed is all that needs to be added. As it is picking the pace bowling where most people appear to have difficulties.

The thing is it's already slow, and slowing it down further just means that the quickest bowlers in the game won't even be medium. And the spinners are going to be virtually bowling backwards if the slider affects all speeds equally.

As somebody who really enjoyed playing quicks in real life but who can't risk it any more because I need to keep my fingers intact, that sensation of pace is really important. It's the difference between feeling like you're playing decent quality bowling, and feeling like you're playing tennis ball cricket in the back garden.

Feeling like you're playing tennis ball cricket is actually a pretty big step up from previous cricket games but there's no way it's the optimal configuration.
 
The thing is it's already slow, and slowing it down further just means that the quickest bowlers in the game won't even be medium. And the spinners are going to be virtually bowling backwards if the slider affects all speeds equally.

As somebody who really enjoyed playing quicks in real life but who can't risk it any more because I need to keep my fingers intact, that sensation of pace is really important. It's the difference between feeling like you're playing decent quality bowling, and feeling like you're playing tennis ball cricket in the back garden.

Feeling like you're playing tennis ball cricket is actually a pretty big step up from previous cricket games but there's no way it's the optimal configuration.

Surely hence the slider?
 
No, the point is that addressing the problems people are having with reaction time purely with a slider isn't an ideal solution. A solution that actually allows quicker user response will clearly yield a playing experience closer to real cricket than just adding the option to turn all the quicks into slow medium pacers.
 

Users who are viewing this thread

Top