- Joined
- Mar 30, 2011
- Profile Flag
- Canada
so that means your cricket game will have a career mode?
btw what are you going to name your cricket game?
btw what are you going to name your cricket game?
so that means your cricket game will have a career mode?
btw what are you going to name your cricket game?
I can't share the name with you unfortunately until we publicly announce the date at our launch function.
Please mr.bigant, is it playable on line? And if so, can we save an online game and continue it another day?
Reasons for saving online is usually split into two parts - the issue of disconnecting/lost connections mid match, and the ability to play longer forms of the game online.We have not got an option to continue a saved online game - we did look at it but thought the audience for the feature too small - if it is a big feature for you guys then we can reconsider it.
This experience will be a fluent bowler to bat to field experience, there will be no quick time button press mini-games.
Reasons for saving online is usually split into two parts - the issue of disconnecting/lost connections mid match, and the ability to play longer forms of the game online.
The first one is the most important, the cricket games released with online play so far have been usually very poor at being able to complete matches, even short ones - if the game can simply wait for a user to reconnect rather than cancelling immediately this might negate most of it.
The other part is more of a want, it'd be great to play tournaments and tests online, but that's not really possible in one sitting, which is where saving specifically would come in.
Reasons for saving online is usually split into two parts - the issue of disconnecting/lost connections mid match, and the ability to play longer forms of the game online.
The first one is the most important, the cricket games released with online play so far have been usually very poor at being able to complete matches, even short ones - if the game can simply wait for a user to reconnect rather than cancelling immediately this might negate most of it.
The other part is more of a want, it'd be great to play tournaments and tests online, but that's not really possible in one sitting, which is where saving specifically would come in.
Not sure if everyone will be glad to hear that, but I certainly am.
Took the words right out of my mouth! It's tests I want to play. That's why the ability to save a game is a must. (For me anyway)
Think about it. You could be having an excellent match with someone, then get an unexpected call and have to quit it. Save online option please!
Besides, if you have an online tournament mode. If we can't save it, I guess your asking us to do it all in one sitting? Impossible!
I am as well.Not sure if everyone will be glad to hear that, but I certainly am.
The only issue I can see is the one if online "quitters" and how to handle someone that just isn't going to come back.
We just hadn't factored in saving during a match - I will now look into it when I get to work on Monday.
I'd suppose you'd just give the other player a no-fault option to leave the game if the opponent disconnects, perhaps with a timer involved so that within a certain period the person who was disconnected has a chance to pick it up even if the other person is impatient.The only issue I can see is the one if online "quitters" and how to handle someone that just isn't going to come back.