Platform: Ps4
Version: 1.09
Mode: Online - legend
Match: Any
Teams: Any
Ground: n/a
Overcount: n/a
Issue: Impact of edges, cross seam deliveries and super human close fielders
Long description:
1. Impact of edges: Please balance the impact of edges on legend difficulty in online mode. Unable to play our online league games bcos of this. It was fine before this recent patch. But now it has messed up the short format online leagues completely. Against 160 kmph fast deliveries, it's very tough to get ideal or good input in the batting timing window (in all the three - ie, foot work, timing and shot selection).. I mean even if the footwork is in yellow colour (Okay foot work), it's edging. Ie, it's like all should be in green.. even if any one of the three is in yellow or red, it's edging. Pls help.
2.Pace of cross seam deliveries: The pace of standard / swing deliveries are normal. While the pace of cross seam deliveries is too fast. With 160 kmph deliveries, the reaction time is too less especially when the connection between the two players is bad while playing online. When the bowler bowls 160 kmph (fast cross seam) and 120 kmph (slow leg cutter) combo with the same fast bowler, it becomes too lethal. Making the pace of cross seam just like standard / swing deliveries will be very helpful.
3. Super human close fielders: No matter if you time it ideal or not, when you hit towards the leg gully / short cover / short mid wicket / leg slip fielders, they catch everything. Please look into this.
Note:
None of the above issues affect the offline players much. Also in offline we have gameplay modifiers, so we could tweak it to make the game balanced. While in online as it is locked, we are helpless. We have been conducting online leagues since dbc14, and our Facebook group has 3100 members out of which almost 90% of the people stopped playing ashes cricket online leagues because of these issues. We play in legend mode because we like the timing of the ball length colour which appear just during the release, also we love the minimal timing to get perfect jump / perfect release input while bowling. That's the only reason why we aren't be able to switch to Pro or Veteran mode.
For reference please check the scorecards in this link:
https://www.facebook.com/groups/AshescricketonlinePS4/
The average total is just around 30 to 60 runs in T20 matches. Even the best players couldn't be able to survive bcos of these edges.
Have already talked with our respected Ross @BigAntStudios via facebook and he said the team is looking on this issue. He also assured that there will at least be one more patch for ashes cricket. Thank you very much sir! No doubt ashes is the best cricket game ever produced. Thank you very much dear Ross and Big ant team for all your hard work. God bless!
@MattW @Acid Burn @francisjery @Ali.Naveed