I don't disagree. But are you going to test run rate default, batting on easy, legend difficulty with timing at 23 and wicket chance 38 as well? How about all the other possible settings?
But I'd say no one knows the skill to make a player like Steve Smith. Likewise, no one knows how to make a player who is not Steve Smith. This is where, for me, there needs to be extensive testing - either AI v AI, simulating (if that can safely be considered to replicate the full match) or through a lot of targeted human v AI testing. AFter 40 innings in test cricket what's Smith's average? And what is an acceptable range of difference from real life? 5%? 10%? 20%
My view is that skills don't seem to have a great impact. Strike rate, shot selection seem to be determined by mentality, not dissimilar to bowlers where the mentality will determine the deliveries they bowl. The skills just convey the effectiveness of the player to execute. They play a part in other areas of the game, that's one the things I was trying to resolve when I was originally involved with it. You can give players big weaknesses but they might end up not being as good. Not being as good can have impacts elsewhere. I've given lots of players a couple of blocks for doosra even though they'll never bowl it, just because I know if I didn't they'd be considered not as good.
I think the game is missing mental attributes to full help improve the uinique aspects of players that would help. High skill players with poor mental attributes, low skill players with high mental attributes. It probably also needs an overall rating that is seperate from other skills. These two things could help improve the balance of things. Reputation is another one that might help in career mode. I could offer more detail but I've rambled on about it somewhere already.
You have moderate, significant and huge. But I don't think they are going to completely change the quality of a player.
Now, I may have added too many perks for some players. But I've done it for players of a similar ability. I like the perks but I think it could be better. My view would be you make them more about creating unique AI players and have a mix for human players (if you're in career mode) of boosts (to individual skills or confidence and timing) or achievements. The 'Chaser' perk, maybe you just have that as an in game achievement that you unlock after being not out during five chases. Then, if it was part of the game, you unlock a new bat or pair of gloves. Some cosmetic reward. For the AI, rather than a skill boost it just makes their confidence or timing a little better. or whatever would make them more effective in a run chase. If that has to be giving them a skill boost then so be it.
Excellent work...
Back in the day I used to record stats when I played more cricket than I did AI vs AI. Brian Lara 2005.
I had so much cricket on the go that I had Craig McMillan and Nathan Astle recorded with over 200 matches, with stats that nearly matched their IRL stats. I remember McGrath had 496 test wickets or something, Pollock had 524. I would always bowl as both teams, this was from 2000 to 2007 or something, a massive amount of data. I also played 2 player games on International Cricket Captain as if I was captaining both teams.
This was in the days before the cloud, and a crash made me lose all the data... Now I am more careful.
I'll be able to get some serious numbers if I am happy with AI vs AI.. I did a 5 match ODI series in a few days. But obviously that is going to produce data that many people rightly or wrongly will consider erroneous.
I won't play tests until there are a few more ring and outfield catches. I am however playing 100 over a side limited overs games occasionally. These stats are all separated.
Then of course there are changes with builds.... A game version doesn't stay constant.
I'll post my data on here, probably create a thread, it will be AI vs AI, people can read it or ignore it. I don't play with sliders much at all. I simply don't have the time or the inclination to bowl for like 100 games, but it can be easily done with AI vs AI. I'm not going to comment on whether the results are legitimate or not, at the end of the day I like to have something realistic in the background to watch while I work, so that's why I do this with the sim. (I am also doing it with FIFA to stream to my dad during lockdown who is a massive Plymouth fan).
I am happy to share my settings if anyone is interested in AI vs AI. It's simply
Pro Skill, Striker Timing 30, Bowl Quality 80, everything else default. Pitches usually medium or softer. Wasteyouryouth's teams, slightly deskilled batsmen, no perks unless they are famous for said perk.
The great thing is you can try and have a love life and a career at the same time as once the game is fired up you don't have to do anything. I've met someone who is arguing about whether Aaron Finch is a brute if he was actually picked to open for Australia in a test to open, or do we just change this depending on format?
The joys of lockdown. At the end of the day I am only interested if what I am watching in the background resembles cricket. At the moment it does, with a few flaws, in limited overs.