A lot of games that people will be comparing to do large pre-order driven campaigns, trying to get a big headline day one figure to top the sales charts - but when you're looking at a title that is intended to sell right through from launch, to key tournaments in the new year and then to the next English summer, the way you structure the marketing is different, the biggest push is saved for when you can action 'available now' rather than 'preorder today'.
So while I know everyone on a forum like this would want huge amounts of info, getting the attention of the wider public is tough - so it's focused, short and sharp in this lead up week and beyond. That includes maximising the marketing value of detailing features, licenses, etc - for example by being answered in a press interview or specific announcement video rather than by forum post.
I'm certainly not saying "buy the game and you'll find out" - but making two separate points, one of a shorter campaign near release maximising the benefit that a marketing campaign can do in terms of achieving lifetime sales rather than pre-launch "hype", and that for the audience of people reading a forum like this, even once all that marketing pushes out, I'm sure there will be the healthy amount of scepticism with what is said in marketing, which is where that feedback from the community ends up driving most of the purchasing decisions from those here.