kurtkz
Game Developer
Yup, I'm going to release another patch tomorrow, hopefully.
RUN @ 7/11/2012 1:42:20 AM
VERSION: 1.61
REGISTERED: True
PROFILE: Parth
MESSAGE: The given key was not present in the dictionary.
STACK TRACE: at System.ThrowHelper.ThrowKeyNotFoundException()
at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
at Cricket.Main.GameObject.CommentaryManager.GetEventCommentary(BallStatistics ball, GameInstance instance)
at Cricket.Main.InningStatistics.AddBall(BallStatistics ball, Int32 facing1, Single atrophy, GameInstance instance, GameStateDeliver _state)
at Cricket.Main.GameStateBoundary.ProcessInput(Single ms)
at Cricket.Main.GameInstance.Loop()
at Cricket.Main.Game.Main(String[] args)
Hi all,
patch v1.62 is now available for download.
Changelog:
- new HUD
- HUD can be toggled on and off
- timing bar can be toggled on and off
- enabled varying game speeds
- slider toggle for pitch variations
- fixed bug when playing lofted shots (front + back foot)
- tweaked back foot lofted shots
- fixed some wonky commentary
- update commentary events
- added first version of match summary commentary
- added extra buttons to net practice for setting lines and lengths
To-Do:
- add icons for new buttons in net practice (in the meantime, just mouse over them to see what they do)
As always, any bug reports or suggestions are always welcome
Cheers
K
@itay128: Yup, the game applies variations to the pitch conditions for each match. For T20, beach cricket and HK6s the pitches will tend to flatten out. Test matches mostly remain untouched, while ODI's can go either way.
The slider just makes it easier for guys who are doing simulations and using custom databases.
@Pat: Thanks, but give it a spin first before singing my praises :P
----------
@itay: Crud, thanks - I'll fix that up in a bit and upload a new update.