Cricket Heroes - testing & feedback

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Warwickshire vs Lancashire @ Edgbaston


Warwickshire:

1. Darren Maddy*
2. Varun Chopra
3. Jonathan Trott
4. Ian Bell
5. Tim Ambrose+
6. Jim Troughton
7. Rikki Clarke
8. Chris Woakes
9. Keith Barker
10. Jeetan Patel
11. Chris Wright


Lancashire

1. Stephen Moore
2. Luke Procter
3. Paul Horton
4. Ashwell Prince
5. Steven Croft
6. Karl Brown
7. Gareth Cross+
8. Glenn Chapple*
9. Ajmal Shahzad
10. Oliver Newby
11. Gary Keedy

Toss: Warwickshire won the toss and elected to bowl

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uh, and a crash already.

Code:
RUN @ 11/02/2013 7:34:08 AM

VERSION: 2.18
REGISTERED: True
PROFILE: Hedger

MESSAGE: Object reference not set to an instance of an object.

STACK TRACE:    at Resources.Models.AnimatedModel.BeginRender(Boolean texturize) in d:\Projects\Cricket Heroesv3D\Cricket Heroesv3\Cricket Heroes\Resources\Model\AnimatedModel.cs:line 2288
   at Resources.Models.AnimatedModel.Render3D(Vector3D rotate, Vector3D translate, Camera camera, String animation, Single frame, Boolean flipX, String prevAnimation, Int32 prevFrame, Single tweenTime) in d:\Projects\Cricket Heroesv3D\Cricket Heroesv3\Cricket Heroes\Resources\Model\AnimatedModel.cs:line 2566
   at Cricket.Main.GameObject.Player.Render(Single ratio, Camera2D camera, Boolean isTest) in d:\Projects\Cricket Heroesv3D\Cricket Heroesv3\Cricket Heroes\Main\GameObject\Player.cs:line 3723
   at Cricket.Main.GameInstance.Display(Single ratio) in d:\Projects\Cricket Heroesv3D\Cricket Heroesv3\Cricket Heroes\Main\GameInstance.cs:line 10556
   at Cricket.Main.GameInstance.Loop() in d:\Projects\Cricket Heroesv3D\Cricket Heroesv3\Cricket Heroes\Main\GameInstance.cs:line 12820
   at Cricket.Main.Game.Main(String[] args) in d:\Projects\Cricket Heroesv3D\Cricket Heroesv3\Cricket Heroes\Main\Game.cs:line 3857
 
Bugger, turns out there's an issue with Warickshire. I'll be uploading another update shortly that'll resolve that as well as a few other minor issues.
 
Quick Guide: Creating New Players/Teams

Create New Players

- edit the import\rosters.csv file (look at the existing players as a guideline)

Create New Teams

- edit the import\teams.csv file
- Flag = filename of the flag image (no extension, the game automatically detects it)
- Abbrev = the short code used when displaying the team name in the game (e.g. RSA = South Africa)
- Stadium = the home ground for the team (this is only applicable for domestic teams)
- International = 0 -> international, 2 -> domestic

When creating a new team you must specify a flag. Drop the flag image in the import folder after editing teams.csv file and when you restart the game, it will automatically update the teams and rosters.

@kurtkz: There's no roster.csv or teams.csv file in the import folder.
 
@User: Yup, you can try the latest patch. It includes team & roster importing. I'm going to release another update later today though.
 
Stats? Can you PM me?

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Hi guys,

patch v2.19 is now available.

Download

Changelog:

- added English domestic tournaments
- fixed points calculation for FC tournaments
- tweaked fielding
- fixed bug with Warickshire team
- fixed bug with Australia T20 domestic tournament
- tweaked time advancement
- added Roster & Team files to import folder

Cheers
K
 
@kurtkz: Got this crash log after completing the 86th over (with info of the new ball being taken)

VERSION: 2.19

MESSAGE: Stack empty.

STACK TRACE: at System.ThrowHelper.ThrowInvalidOperationException(ExceptionResource resource)
at System.Collections.Generic.Stack`1.Peek()
at Cricket.Main.GameStateDeliver.ProcessVisual(Single ms, Single ms2) in c:\Users\touchlab\work\Personal\Cricket Heroesv3D\Cricket Heroesv3\Cricket Heroes\Main\GameStateDeliver.cs:line 23742
at Cricket.Main.GameInstance.Loop() in c:\Users\touchlab\work\Personal\Cricket Heroesv3D\Cricket Heroesv3\Cricket Heroes\Main\GameInstance.cs:line 12916
at Cricket.Main.Game.Main(String[] args) in c:\Users\touchlab\work\Personal\Cricket Heroesv3D\Cricket Heroesv3\Cricket Heroes\Main\Game.cs:line 3877

EDIT: One question, is there an option to take the new ball in both arcade and management mode?
 
Last edited:
There should be the option to take the new ball in both, but you might need to set the management mode to Manual decisions. Otherwise, the AI will make the decisions for you.
 
Hi guys,

if you previously downloaded v2.19, please redownload it. I've fixed up the domestic structure and have hopefully nailed a bug in management mode in FC games.

Apologies for the inconvenience :/

Cheers
K
 
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