Cricket Heroes - testing & feedback

Status
Not open for further replies.
Ok got the AI early pull shot is against slow bowlers (100-125ks) they can play pull shot off faster bowler normally.

AI can bowl reverse swing but they mostly end up leg stump wide as they dont make an allowance for swing.
 
@kurtkz , please look into Roster editor, there is a issue when it tries to access Fast bowlers.
 
@Allrounder18: Nope, as long as you're version is up to 2.878 you'll have all the updates. I still can't replicate the early pull shots even on a new career game. Can you send me a screenshot with the exact spot you bowl in please? I've tried lots of variations and I can't get it to work. Also, the AI reverse swing issue is because you're using custom values ;) It's not a linear relationship between those values and the amount of swing so it's extremely difficult to get the AI direction correct (which is why I'm ignoring it).
 
@Allrounder18: Very interesting...I'll see if I can replicate that pull shot behaviour. Very weird :/

@jeetu: Can you give me some more info? Is it crashing? Is it for all fast bowlers? Or just custom ones you add?
Roster editor doesn't crash, all other players can be edited just fine. It is for all fast bowlers. It has to do with roster reding upper bowling speed limit incorrectly.
For all fast bowlers unhandeled exception occurs. With msg like Value of '152' is not valid. Value should be between minimum and maximum.
This msg comes for all fast bowlers starting from Josh Hazlewoid , Mitchell Stirc etc.

Below is debug details
------------------------
See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.

************** Exception Text **************
System.ArgumentOutOfRangeException: Value of '152' is not valid for 'Value'. 'Value' should be between 'Minimum' and 'Maximum'.
Parameter name: Value
at System.Windows.Forms.NumericUpDown.set_Value(Decimal value)
at RosterEditor.Form1.Populate(PlayerDescription player, Boolean useName) in d:\Projects\Cricket Heroesv3D\Cricket Heroesv3D\Cricket Heroesv3\RosterEditor\Form1.cs:line 115
at RosterEditor.Form1.Select(Int32 idx) in d:\Projects\Cricket Heroesv3D\Cricket Heroesv3D\Cricket Heroesv3\RosterEditor\Form1.cs:line 197
at RosterEditor.Form1.listBox1_SelectedIndexChanged(Object sender, EventArgs e) in d:\Projects\Cricket Heroesv3D\Cricket Heroesv3D\Cricket Heroesv3\RosterEditor\Form1.cs:line 321
at System.Windows.Forms.ListControl.OnSelectedValueChanged(EventArgs e)
at System.Windows.Forms.ListBox.OnSelectedValueChanged(EventArgs e)
at System.Windows.Forms.ListBox.OnSelectedIndexChanged(EventArgs e)
at System.Windows.Forms.ListBox.ObjectCollection.SetItemInternal(Int32 index, Object value)
at System.Windows.Forms.ListBox.ObjectCollection.set_Item(Int32 index, Object value)
at RosterEditor.Form1.textBox2_TextChanged(Object sender, EventArgs e) in d:\Projects\Cricket Heroesv3D\Cricket Heroesv3D\Cricket Heroesv3\RosterEditor\Form1.cs:line 472
at System.Windows.Forms.Control.OnTextChanged(EventArgs e)
at System.Windows.Forms.TextBoxBase.OnTextChanged(EventArgs e)
at System.Windows.Forms.Control.set_Text(String value)
at System.Windows.Forms.TextBoxBase.set_Text(String value)
at System.Windows.Forms.TextBox.set_Text(String value)
at RosterEditor.Form1.Populate(PlayerDescription player, Boolean useName) in d:\Projects\Cricket Heroesv3D\Cricket Heroesv3D\Cricket Heroesv3\RosterEditor\Form1.cs:line 89
at RosterEditor.Form1.Select(Int32 idx) in d:\Projects\Cricket Heroesv3D\Cricket Heroesv3D\Cricket Heroesv3\RosterEditor\Form1.cs:line 197
at RosterEditor.Form1.listBox1_SelectedIndexChanged(Object sender, EventArgs e) in d:\Projects\Cricket Heroesv3D\Cricket Heroesv3D\Cricket Heroesv3\RosterEditor\Form1.cs:line 321
at System.Windows.Forms.ListControl.OnSelectedValueChanged(EventArgs e)
at System.Windows.Forms.ListBox.OnSelectedValueChanged(EventArgs e)
at System.Windows.Forms.ListBox.OnSelectedIndexChanged(EventArgs e)
at System.Windows.Forms.ListBox.WmReflectCommand(Message& m)
at System.Windows.Forms.ListBox.WndProc(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


************** Loaded Assemblies **************
mscorlib
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.5420 (Win7SP1.050727-5400)
CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v2.0.50727/mscorlib.dll
----------------------------------------
RosterEditor
Assembly Version: 1.0.0.0
Win32 Version: 1.0.0.0
CodeBase: file:///C:/Users/AMDA6/Desktop/Cricket%20Heroes/RosterEditor.exe
----------------------------------------
System.Windows.Forms
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.5420 (Win7SP1.050727-5400)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.5420 (Win7SP1.050727-5400)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Drawing
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.5420 (Win7SP1.050727-5400)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
Cricket
Assembly Version: 0.0.0.0
Win32 Version: 0.0.0.0
CodeBase: file:///C:/Users/AMDA6/Desktop/Cricket%20Heroes/Cricket.EXE
----------------------------------------
4zazpsut
Assembly Version: 0.0.0.0
Win32 Version: 2.0.50727.5420 (Win7SP1.050727-5400)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
4zazpsut
Assembly Version: 0.0.0.0
Win32 Version: 2.0.50727.5420 (Win7SP1.050727-5400)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
4zazpsut
Assembly Version: 0.0.0.0
Win32 Version: 2.0.50727.5420 (Win7SP1.050727-5400)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
4zazpsut
Assembly Version: 0.0.0.0
Win32 Version: 2.0.50727.5420 (Win7SP1.050727-5400)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
4zazpsut
Assembly Version: 0.0.0.0
Win32 Version: 2.0.50727.5420 (Win7SP1.050727-5400)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
4zazpsut
Assembly Version: 0.0.0.0
Win32 Version: 2.0.50727.5420 (Win7SP1.050727-5400)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
4zazpsut
Assembly Version: 0.0.0.0
Win32 Version: 2.0.50727.5420 (Win7SP1.050727-5400)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
4zazpsut
Assembly Version: 0.0.0.0
Win32 Version: 2.0.50727.5420 (Win7SP1.050727-5400)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
4zazpsut
Assembly Version: 0.0.0.0
Win32 Version: 2.0.50727.5420 (Win7SP1.050727-5400)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
4zazpsut
Assembly Version: 0.0.0.0
Win32 Version: 2.0.50727.5420 (Win7SP1.050727-5400)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
4zazpsut
Assembly Version: 0.0.0.0
Win32 Version: 2.0.50727.5420 (Win7SP1.050727-5400)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
4zazpsut
Assembly Version: 0.0.0.0
Win32 Version: 2.0.50727.5420 (Win7SP1.050727-5400)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
4zazpsut
Assembly Version: 0.0.0.0
Win32 Version: 2.0.50727.5420 (Win7SP1.050727-5400)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
4zazpsut
Assembly Version: 0.0.0.0
Win32 Version: 2.0.50727.5420 (Win7SP1.050727-5400)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
4zazpsut
Assembly Version: 0.0.0.0
Win32 Version: 2.0.50727.5420 (Win7SP1.050727-5400)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll
----------------------------------------

************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.

For example:

<configuration>
<system.windows.forms jitDebugging="true" />
</configuration>

When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.
 
@Allrounder18: Reverse only happens in one direction - in to the right hander if you're a right handed bowler and in to the left hander if you're a left handed bowler. This is because of the mechanics of the bowling arm. This is also why you won't see bowlers in real life reverse reversing the ball.
 
Here is the spot in which AI caht seems to play pull shot (its always AI vs AI issue and I havent tested using my career player_p1.jpg p2.jpg p3.jpg p1.jpg[DOUBLEPOST=1441234002][/DOUBLEPOST]Inswing/off cutter bowlers tends to waste many big moving deliveries by end up bowling leg stump wides.
 
Its very wierd that you are not able to replicate the pull shot bug and at my end its creating game breaker nuances as its extremely common (almost 20% of the deliveries are mis time pull shot) I am also getting low scores because the AI loses about 25 deliveries every game due to pullshot bug.

Should I do a fresh install? have you updated the game on site?
 
Last edited:
@Allrounder18: I'll test again tonight but I did try bowling on that spot last night and the AI consistently timed the ball well. Have you tried the latest patch? Is it still happening for you?

Yep its happening with the latest patch AI vs AI in career mode, havent tried it fully with my career player but yeah AI pulling was better when bowling manually.
 
Last edited:
Status
Not open for further replies.

Users who are viewing this thread

Top