christy_lenin1
Associate Cricketer
- Joined
- Jul 7, 2005
- Location
- Chennai
- Profile Flag
- India
- Online Cricket Games Owned
- Don Bradman Cricket 14 - PS3
- Don Bradman Cricket 14 - Steam PC
yes i think 60 is too OP...i have reduced it to 53 and it feels more realistic..
One thing i really feel needs attention is the timing meter for playing against really fast bowlers..there is hardly any time and I am late most of the times...you really need to hit the shot extremely early to get the timing right (even when all 4 batting parameters are custom set at 45, shot power at 53)...
I can categorize the fast bowlers in terms of possibility of perfect timing into 6 categories...
1. 110-129 KPH Fairly easy
2. 130-139 KPH Just about perfect
3. 140-145 KPH A bit rushed
4. 146-150 KPH Quite difficult
5. 151-155 KPH Extremely difficult
6. 155+ KPH Almost impossible
I think they really need to get this balance right...Just because the bowler is bowling fast, does not mean you get no time to play your shots..Obviously you get less time, but as i said it needs to be balanced.. If a team has really quick bowlers, it is extremely difficult to score runs...i was playing against south africa and they have steyn,morkel and rabada, all bowling over 145 KPH...it was very very difficult to get the timing right..i kept getting late timing...
Exactly what I felt. I think if they start the timer little bit late it will be balanced. i.e., whatever it shows as late now should be the ideal timing.