what the hack does is increase the chance of the batsman to make a mistake, i think this game is made to be played as
"1vs1" (vs a human or vs AI), so there are not "lucky" wickets, because in multiplayer you cant "lose" a wicket just because
you had bad luck, there must be a reason, for example mistiming or bad shot selection. Thats why Bermuda can win against
Australia, because the "Australia" player made more mistakes. Competitive players would probably not play a game where luck
is too important. The reason why there are few edges against the AI is because is difficult to make it mistime a shot, you must
be very patient. Also i think the attributes are important because they help you in "timing the shot", but still for edging or missing
the ball there must always be a human mistake.
So, if you want to play AI vs AI, probably you must use the hack only when Bermuda is batting (on normal settings), or maybe
make Bermuda bat on "high" setting and Australia on "normal".
"1vs1" (vs a human or vs AI), so there are not "lucky" wickets, because in multiplayer you cant "lose" a wicket just because
you had bad luck, there must be a reason, for example mistiming or bad shot selection. Thats why Bermuda can win against
Australia, because the "Australia" player made more mistakes. Competitive players would probably not play a game where luck
is too important. The reason why there are few edges against the AI is because is difficult to make it mistime a shot, you must
be very patient. Also i think the attributes are important because they help you in "timing the shot", but still for edging or missing
the ball there must always be a human mistake.
So, if you want to play AI vs AI, probably you must use the hack only when Bermuda is batting (on normal settings), or maybe
make Bermuda bat on "high" setting and Australia on "normal".