dbc hacks: fearsome tweak v2.90 +minigame v0.03

What a superb game of cricket, with a rearguard right until the end. It was great to have control over batsman mentality, although Australia didn't leave themselves with enough overs. Bowling as both teams, Normal and defensive mode depending on match situation, strength shots depending on whether batsman averages over 30 in test cricket.

20160920123358_1.jpg


20160920173428_1.jpg


20160920203404_1.jpg


20160920234156_1.jpg
 
Hey Franco, any news on getting a strength slider of some kind?
 
fellas let's remember this is one guy working on stuff in his spare time for free...

Oh totally, I am only being impatient because the hack is so good. Plus I would definitely donate if it were an option.

England's leading spinner is looking forward to having more control over AI batsmen shot power, but he respects Franco's insane workload.

20160922232837_1.jpg[B]
 
Last edited:
there is a new bug fix version, now it should fix the stadium selection in tour (it works also for game series, not single game). It works like the previous one.
 
Oh totally, I am only being impatient because the hack is so good. Plus I would definitely donate if it were an option.

England's leading spinner is looking forward to having more control over AI batsmen shot power, but he respects Franco's insane workload.

20160922232837_1.jpg[B]

Looks like the umpire is about to drop the hottest mixtape of 2016.
 
thanks mate, already working on version 3, which should be really a great improvement. I think it will be ready in mid October, maybe sooner.

What will some of the features be? I don't know what more can be done.
 
What will some of the features be? I don't know what more can be done.

the current options avalaible (aggressiveness, shot selection etc.) will be automatic, and the batsmen will look more "human". Also their
reaction to the bowling will be more human, and often it will require a good spell of bowling to get a wicket. Also many more things, probably
the possibility to hit shots in more directions and with different strength. I think it will look really different.

About the slider to set a batsman strength, i currently can make one, but it seems the game doenst use directly that value (in the academy you
can set a value i think between 50 and 100, you can overwrite it and write 0 if you want, but the game doesnt call it directly). However there are
other ways of course to change the strength of the shot, you can just reduce the speed of the ball.
 
the current options avalaible (aggressiveness, shot selection etc.) will be automatic, and the batsmen will look more "human". Also their
reaction to the bowling will be more human, and often it will require a good spell of bowling to get a wicket. Also many more things, probably
the possibility to hit shots in more directions and with different strength. I think it will look really different.

About the slider to set a batsman strength, i currently can make one, but it seems the game doenst use directly that value (in the academy you
can set a value i think between 50 and 100, you can overwrite it and write 0 if you want, but the game doesnt call it directly). However there are
other ways of course to change the strength of the shot, you can just reduce the speed of the ball.

Brilliant. So by automatic you mean linked to their mentality? I can't really get academy mentality to make a difference, so this is why the mentality slider is great. Sometimes I change it twice an over. Careful with changing too much though. I really the patch is superb already, but obviously others may have a different opinion.

Yeah about the slider for strength, if you could just make something to reduce the speed of the ball by a slider that would be fine for me. I just want to see the difference between say an Aaron Finch and an Alistair Cook. Both good batsmen, but I guess the ball would come off Finch's bat generally faster. A slider would be great. Then of course someone like Chris Martin would have a much lower slider setting than both of them.

Curiously strength already has an effect with a human batsman. So it feels different being a weak batsman. But I don't see the difference when bowling at the AI.
 
Last edited:

Users who are viewing this thread

Top