DM Testing

43.4 Borthwick to Voges, FOUR, absolutely nailed back down the ground, great shot to bring up the fifty. Partnership 106[DOUBLEPOST=1463916600][/DOUBLEPOST]43.6 Borthwick to Voges, SIX, first maximum of the match. Massive slap over cover.

One thing though, the distance counter said 125 meters because it bounced either on or between the rope and the signage and the counter didn't stop counting until it bounced after the signage
 
@kurtkz could you install a wiki on the CH site, I can never remember the keyboard shortcuts and it would be good if there was a manual (I think there might be one somewhere...) and it would be easier on you if it was a wiki so it wouldn't all be on your shoulders
 
OK - made a few fixes in the new patch. Hopefully things will be a little better. Unfortunately it seems like Win10 doesn't like the old version of OpenGL I'm using.

@dancingmongoose What forum did you use previously?
 
Code:
RUN @ 24/05/2016 22:43:10

MAC: False
DEMO: False
VERSION: 2.953
REGISTERED: True
PROFILE: test
PERMISSIONS MODE: True

MESSAGE: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
STACK TRACE:  at System.ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument argument, ExceptionResource resource)
  at System.ThrowHelper.ThrowArgumentOutOfRangeException()
  at System.Collections.Generic.List`1.get_Item(Int32 index)
  at Resources.Models.AnimatedModel.GetCenter(String animation, Int32 frame) in d:\Projects\Cricket Heroesv3D\Cricket Heroesv3D\Cricket Heroesv3\Cricket Heroes\Resources\Model\AnimatedModel.cs:line 1696
  at Cricket.Main.GameInstance.Display(Single ratio) in d:\Projects\Cricket Heroesv3D\Cricket Heroesv3D\Cricket Heroesv3\Cricket Heroes\Main\GameInstance.cs:line 21861
  at Cricket.Main.GameInstance.Loop() in d:\Projects\Cricket Heroesv3D\Cricket Heroesv3D\Cricket Heroesv3\Cricket Heroes\Main\GameInstance.cs:line 26102
  at Cricket.Main.Game.Main(String[] args) in d:\Projects\Cricket Heroesv3D\Cricket Heroesv3D\Cricket Heroesv3\Cricket Heroes\Main\Game.cs:line 8170
 
Opening a save game having recently quit said save game
 
No only occasionally and only when it's not the first time loading a/the save during that session
 
Last ball of the 80th over, third (or fourth?) consecutive boundary for Voges
Code:
RUN @ 25/05/2016 22:25:22

MAC: False
DEMO: False
VERSION: 2.953
REGISTERED: True
PROFILE: test
PERMISSIONS MODE: True

MESSAGE: Exception of type 'System.OutOfMemoryException' was thrown.
STACK TRACE:  at System.IO.MemoryStream.set_Capacity(Int32 value)
  at System.IO.MemoryStream.EnsureCapacity(Int32 value)
  at System.IO.MemoryStream.Write(Byte[] buffer, Int32 offset, Int32 count)
  at System.IO.BinaryWriter.Write(Single value)
  at System.Runtime.Serialization.Formatters.Binary.__BinaryWriter.WriteValue(InternalPrimitiveTypeE code, Object value)
  at System.Runtime.Serialization.Formatters.Binary.MemberPrimitiveUnTyped.Write(__BinaryWriter sout)
  at System.Runtime.Serialization.Formatters.Binary.__BinaryWriter.WriteMember(NameInfo memberNameInfo, NameInfo typeNameInfo, Object value)
  at System.Runtime.Serialization.Formatters.Binary.ObjectWriter.WriteKnownValueClass(NameInfo memberNameInfo, NameInfo typeNameInfo, Object data)
  at System.Runtime.Serialization.Formatters.Binary.ObjectWriter.WriteMembers(NameInfo memberNameInfo, NameInfo memberTypeNameInfo, Object memberData, WriteObjectInfo objectInfo, NameInfo typeNameInfo, WriteObjectInfo memberObjectInfo)
  at System.Runtime.Serialization.Formatters.Binary.ObjectWriter.WriteMemberSetup(WriteObjectInfo objectInfo, NameInfo memberNameInfo, NameInfo typeNameInfo, String memberName, Type memberType, Object memberData, WriteObjectInfo memberObjectInfo)
  at System.Runtime.Serialization.Formatters.Binary.ObjectWriter.Write(WriteObjectInfo objectInfo, NameInfo memberNameInfo, NameInfo typeNameInfo, String[] memberNames, Type[] memberTypes, Object[] memberData, WriteObjectInfo[] memberObjectInfos)
  at System.Runtime.Serialization.Formatters.Binary.ObjectWriter.Write(WriteObjectInfo objectInfo, NameInfo memberNameInfo, NameInfo typeNameInfo)
  at System.Runtime.Serialization.Formatters.Binary.ObjectWriter.Serialize(Object graph, Header[] inHeaders, __BinaryWriter serWriter, Boolean fCheck)
  at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Serialize(Stream serializationStream, Object graph, Header[] headers, Boolean fCheck)
  at Cricket.Netplay.Netplay.Serialize(Object obj) in d:\Projects\Cricket Heroesv3D\Cricket Heroesv3D\Cricket Heroesv3\Cricket Heroes\Netplay\Netplay.cs:line 592
  at Cricket.Main.GameStateBoundary.ProcessInput(Single ms) in d:\Projects\Cricket Heroesv3D\Cricket Heroesv3D\Cricket Heroesv3\Cricket Heroes\Main\GameStateBoundary.cs:line 683
  at Cricket.Main.GameInstance.Loop() in d:\Projects\Cricket Heroesv3D\Cricket Heroesv3D\Cricket Heroesv3\Cricket Heroes\Main\GameInstance.cs:line 26264
  at Cricket.Main.Game.Main(String[] args) in d:\Projects\Cricket Heroesv3D\Cricket Heroesv3D\Cricket Heroesv3\Cricket Heroes\Main\Game.cs:line 8170
 
Out of memory?! Whoa. Should be an easy fix. I think I'm still storing every single data point of every single ball bowled.
 
Well that makes sense, considering there's pitch maps, spiders, wagon wheels etc
 
It's not so much the graphs since those are generated dynamically - it's more that the every piece of information is stored at 30ms intervals for the ball, batsmen, fielders, bowler, etc. so that it can be replayed. Since we don't do highlights and such anymore, that's not necessary.
 
The cutscene for reaching a century lasts precisely 0.2 seconds
 

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