Since my last topic was 'mysteriously' closed after my question was quasi-answered (LT does let you assess the field before each ball... but only for a paltry ~5 seconds; something that can be annoying if the fielding side keeps repositioning).
- As broached, not much time to assess field placings while batting. LT is satisfactory, but the option for an on-screen 'fielding map' would be nice. This would also help while bowling / fielding.
- No co-op. Why?
- Impossible to change batting line up in real time -- it can only be done while batting, not after a wicket falls. This makes the already conspicuously absent co-op functionality that much more annoying (cannot assign crickets to a specific player / gamer).
- Difficulty jump from "Amateur" to the middle / normal(?) difficulty, "Pro", seems to have been calculated in AU (Astronomical Units)! The difficulty does not only influence CPU actions, but seemingly also the controlled player: middle-leg stump line deliveries become impossible to work to the on-side; cover and on-drivers nearly always find mid-wicket fielders; fast bowler deliveries are very difficult to pick and premeditating shots becomes a necessity; bucking this trend, spinners aren't much (any?) better if you play them by charging down the wicket... Moreover, CPU fielding becomes laughably 'perfect', with stumps hit from side-on almost every time an opportunity presents itself!
Pro difficulty should be tweaked to perhaps only increase CPU intelligence, not the player's abilities, IMO. Going from scoring 150-200 in T-20 games in Amateur to all out for <50 in Pro is too steep a 'learning curve' to tolerate.
(NB: The "git gud" crowd can kindly troll elsewhere because this is about the feel of the game, not whether or not its cheese can be circumvented.)
- The player cannot seem to call the toss of the coin or control when the coin is tossed, making the whole process an exercise in time-wasting that cannot be skipped.
- Run-out bug where after the batsman crosses the crease (and grounds his feet / bat), he's still given out if a foot is above the ground at the moment the bails are removed. (*happened to me twice)
- "Umpire's discretion" given to the BOWLER'S advantage in contentious LBW decisions. Benefit of the doubt is meant to go to the batsman...
- Manual fielding is buggy. The transition from a shot played to the active fielder is too jerky and unresponsive (the fielder often just stands there until the ball has passed him). As such, semi-automatic fielding is the only reasonable option, which itself has a glitch where the designated fielder just meanders to the ball and can give away easy runs.
Overall, the game is as good as it gets when it comes to cricket simulation -- granted. However, some of the aforementioned silly annoyances curtail its potential.