Don Bradman Cricket 14 General Discussion

Can someone please upload a video showing when to push up to make the batsman walk? Just to see it happen, I spam the up button every time I edge or get trapped lbw but nothing happens. I can't be missing the time window, because I keep preassing it the entire time.
 
Its not necessary for all injuries to be retire hurt... you know shrug it off and carry on more as that's what happens the most in real cricket, rather than calling them injury animation which makes it sound bad what i think most of us are inquiring is some sort of reaction on getting hit instead of standing like hercules.

i dont mind the game as it is, but if you guys have put in effort to make all those animations and systems, it would be cool to make them more visible and part of gameplay and add more flavor just like that in game scorecard or stumps cartwheel.

Yeah mainly when AI gets hit on a 151kmph bouncer on his head...

1.)Animation for getting hit...
2.)Confidence lowered [should affect his shots i.e hitting every ball off the middle should be lowered]..
3.)Fatigue getting high after getting hit as its the feel of the hit than the pain..So that after such moment batsman should be desperate to take a single and get his fatigue back to normal....[DOUBLEPOST=1427700540][/DOUBLEPOST]I think for injuries to happen I think the best way is to connect 2 controllers on PC and play a casual match with 2 players and keep on bowling short on his helmet and see whether he gets injured...
 
but it should 100% produce some sort of reaction/injury...

you should also be seeing the batsman's confidence reduced for a period of time after being hit.


I think if a batsman gets hit on the body his confidence should go down by a few notches but if hit on the head it should reduce to zero. There should be an animation to represent this. Retired hurt could possibly happen if hit while confidence is at zero, this way you would need to hit the batsman twice in the space of a few balls to retire them.

Another way to do it would be to give a consequence for being hit such as only being able to block or leave for several balls afterwards.
 
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Can someone please upload a video showing when to push up to make the batsman walk?

It's never been done, to my knowledge. Certainly doesn't work online.

Re: Injuries - Look, this isn't GTA. I won't want to see players getting destroyed by bouncers, because that's simply not cricket. But in career mode or online against friends it'd be nice to have some visual reaction and/or penalty for doing something wrong and/or not wearing the correct gear? Again, it's something that just needs a toggle on/off or slide-bar option, much like "pitch wear" can be set to fast, so should fatigue and injuries?

Outside of anything else, aesthetically, there should be some animation that occurs more regularly when you're hit by the ball.

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EDIT: Jesus @blockerdave that's borderline graphic violence!
 
I agree we're not looking for GTA style but there should be something!

As cookie says, general reduction in confidence etc. I'd also make it so the AI batsman will favour backfoot for a few balls and it would decrease (for human and AI) the front foot timing window.

Moving forward to future iterations I'd like to see a "bravery" attribute which would modify the confidence penalty for being hit and the back/front foot favouring after being hit.
 
@fiction @HBK619 how can one deliver low stamina? the academy will not let us decrease aerobic/anaerobic fitness below the default attribute level (50%)?

what sort of fitness would this level actually give them, what length of innings/how much running will get their fatigue up?
 
so I have created a team where everyone in the team has the lowest possible aerobic and anaerobic fitness attributes, as well as 0 back foot, on side and flat bat skills, to make them bad at facing the short ball.

so my findings are:
skills are meaningless when it comes to the AI - these guys will hit flatbat, back foot, onside shots like AB de Villiers.
you can hit them as many times as you like, at any stage of their innings, and you won't get injuries. to all practical purposes injuries are simply not in the game since whatever big ant say actually triggering one is essentially impossible.

if anyone wishes to try, the team I made is in the academy as "Weaklings" username mrdconnors if anyone is interested in testing this too, all randomly generated players.
 
@blockerdave : Can you try this??
To be honest, I'm not interested in doing that to confirm they are in the game and have people say "see they're there"; the aim was to see if they could be triggered by normal/approximately normal gameplay and I am satisfied that they cannot be.

The batsmen gets a very small fatigue penalty for being hit, so my guess is if you max out their fatigue a hit injures them. There didn't seem to be a multiplier effect whereby hitting them several times in short time increases the fatigue penalty, and the fatigue from the hit dissipates quickly. In practical terms you're probably talking circa 100 consecutive hits to max out the bar...

So as said above, in respect of normal gameplay then in practical terms injuries don't exist; remember that batting (even running) doesn't take much out of the batsman and he gets "rested" at intervals so again normal batting won't fatigue them to a state whereby one hit will injure them.

Let's be honest the game has been out a year, everyone here has hundreds and hundreds of hours of game time and nobody has reported seeing an injury; I don't think I risk contradiction when I say that playing under normal circumstances you will never see an injury.
 
To be honest, I'm not interested in doing that to confirm they are in the game and have people say "see they're there"; the aim was to see if they could be triggered by normal/approximately normal gameplay and I am satisfied that they cannot be.

The batsmen gets a very small fatigue penalty for being hit, so my guess is if you max out their fatigue a hit injures them. There didn't seem to be a multiplier effect whereby hitting them several times in short time increases the fatigue penalty, and the fatigue from the hit dissipates quickly. In practical terms you're probably talking circa 100 consecutive hits to max out the bar...

So as said above, in respect of normal gameplay then in practical terms injuries don't exist; remember that batting (even running) doesn't take much out of the batsman and he gets "rested" at intervals so again normal batting won't fatigue them to a state whereby one hit will injure them.

Let's be honest the game has been out a year, everyone here has hundreds and hundreds of hours of game time and nobody has reported seeing an injury; I don't think I risk contradiction when I say that playing under normal circumstances you will never see an injury.
Yeah I agree...But with the amount of issues for them to tweak, I dont know which of these issues will be taken up in the list...Its a big list IMO...And they have not revealed any details on matters that will be definitely addressed...
 
Yeah I agree...But with the amount of issues for them to tweak, I dont know which of these issues will be taken up in the list...Its a big list IMO...And they have not revealed any details on matters that will be definitely addressed...
Fully agree, more important things to be addressed for sure; but I'd say if there ARE animations there, for goodness sake let's see them. I don't need a retired hurt or a broken finger etc. but let's have the batsman flinch a little, even hit the deck.
 
Fully agree, more important things to be addressed for sure; but I'd say if there ARE animations there, for goodness sake let's see them. I don't need a retired hurt or a broken finger etc. but let's have the batsman flinch a little, even hit the deck.
Yeah for sure if they have the animations then they should really make use of it....
I mean today I had a very genuine edge to the first slip for the first time by bowling with a spinner...So many stuffs are there in the game but stuffs which should be happening in the game more...Things like inside edge for boundaries, genuine top edges etc are really rare in the game but such things happen more in real life...
Even tweaking the dismissal animation of shaking head in a way that it seems like he has got hurt would be enough...Main changes should be made to confidence,fatigue meters in such situations as bowling such balls should be rewarding, which is the thing we are expecting the most..
 
Thanks to Spotify (PS4), it helps immensely with the monotonous commentary (although it's not great with hearing thin edges - but that doesn't happen to often :))
 

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