Is the bowling meter a tad arbitrary? When bowling you have to try and change it around a bit - so slap bang in the middle of the green arc is perfect. Within that "jump input" arc there's room to manoeuvre, to pitch a bit deeper or a bit short. Too trigger-happy and the meter is yellow "early" and you can expect your half-tracker to get smashed around the ground. Bad ball, it happens. But trying to bowl just a fraction of a second too late and....it's a no ball. Which is mortifying in real life, captain says to you "get your run up sorted, or you're off", and you won't do it again unless you were drinking to excess the night before. In DB I feel unjustly punished with a no-ball when I'm trying to be aggressive, or creative. Could there be a small zone that is light red "late" but not a no-ball. And then beyond that a deep red "late - were you drinking last night" no-ball zone. As astalker on these pages, I'm surprised this isn't raised with venom regularly so perhaps like real life maybe I'm just shite at bowling
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