Hi , Good afternoon guys. Its my first time posting something in a discussion forum. I would like to share some of the points I feel could make the game even better.
Cricket is often considered a game between bat and ball. But we often miss the role of the fielding captain. This is how in my opinion it should be. The captain sets the field and asks the bowler to bowl according to the field. If the game could capture that we wont have unrealistic fields. Players should be given the option of choosing between 10 to 20 realistic fields(game plans) , and when they choose each field ,players should be provided hints on where (line and length... around/over) should they bowl and the surprise deliveries they can try for variation for that particular field. Fields ranging from very attacking to very defensive. when you set an attacking field you don't want the batsmen to hit it there. Like for instance in a test match you have attacking fields with lots of slips, you normally leave the front side of the wicket open so that you tempt the batsman to drive through the gap and edge it to slip. Off spinner over the wicket to right handed batsman with mid off up and long off. You want the batsman to take a chance and hit it over mid on with the spin off the bowl taking it to long off (that's when he doesn't reach the pitch of the ball). In contrast to that when defending you want the batsman to find the fielders all the time. You put best your fielders on the boundary and expect the batsman to find them all the time.
Now as in cricket choosing a plan should be the easiest thing to do,making the bowler execute the plan should be tough. The game should capture that important aspect . Like for instance asking a bowler like Sunil Narine to stick to a plan should be easy than asking a bowler like Ishant Sharma. And the concept of bad and good balls and four different lengths should be implemented (yorker length, full, length, short). With Max swing and spin when full and Maximum seam when bowled at length. Bad ball should be a ball where you miss the length. When you miss a yorker it becomes a full toss. When you miss full length it becomes over pitched, when you miss length it becomes short. When you miss the shot ball it goes over the keeper for four byes. And bad balls should be indicated by a different colour( apart from yellow green and red) giving the batsman the time to hit it. The frequency of bad balls should be higher for an average player( once in an over) and very less for a skilled player( once in three overs).Good balls are the ones which stick to the plan.Good balls doesn't need require a colour as it is meant to out smart the batsman. Hence should be tough even for good batsman.
And batting should have an option of slog shot. It should easiest shot to execute as even tail enders find it easy slogging. When you slog you don't think about foot placement. Every shot should be animated where you see the batsman moving the front foot away from the ball rather than towards the ball. It should be easy to execute in the joystick with just the analogue movement doing it for the player.Other shots requires more input combination of analogue and triggers buttons.(defensive ,text book , unorthodox shots requires more skills hence more inputs) A player who uses just the slog shot shouldn't survive more than 10 balls. It s not necessary that the player should get elevation all the time.Slog shots can also be ground shots. The intention is to hit it with power, elevation being variable according to the input. Defensive/deflected shots should be there where you can pick singles , twos and evens fours either side behind the wicket.
Player styles where different players have different abilities. Batting should be combination of defensive/deflected shots, text book shots(lofted/ground), slog shots and unorthodox shots, with the slog shots having the easiest input(just the analogue). Players like Dhoni should be good at deflected shots and slog . A player like Micheal Clarke should good at defensive and text book shots. Devillers good at unorthodox and slog. Running when batting should be a skill.
When it comes to bowling some bowlers good at following attack game plan(getting wickets, breaking partnerships) , some good at defensive game plan( bowling death overs) and some good at both.
Thanks and Regards,
Raymond.