Just wondering would it be possible to illustrate on screen the ball condition and seam condition/position? Like somewhere near the bowling huds?
I was just thinking of how could the game show new players how swing and seam work, show how reverse swing comes about, what side the shiny side is for in/out swing, and also reverse swing. The best way I could think of is having a mini ball below/above the bowling HUD, with all relevant info on the ball characteristics eg: seam condition 75%, shiny side 75%, and rough side condition, reverse swing %.
The way I see it working is the ball would start out as 100% condition and would deteriorate by 1% each delivery until it gets down to 0%, and then it would start to increase by 1% each delivery for reverse swing. So in theory it would work as follows:
1st over) 100%-down to 94%
2nd over) 94%-88%
3rd over) 88%-82%
4th over) 82%-78%
5th over) 78%-72%
All the way to the 16.4 over mark when its at 0% conventional swing, and then reverse swing possibility starts:
17th over) reverse swing 2%-8%
18th over) 8%-14%
19th over) 14%-20%
20th over) 20%-26%
21st over) 26%-32%
All the way to the 25th over where the ball would have a 50% chance of reverse swing. *note I don't think the ball should have a chance of reverse until the ball is at least 50%(25th over) just because it seems to be a more realistic time frame. Anyway next phase:
33.4 over mark) 100% reverse, by this time % will start declining again.
34th over) 98%-92%
35th over) 92%-86%
36th over) 86%-80%
37th over) 80%-74%
All the way to the 41.4 over mark when the % would be back at 50%, therefore no more reverse swing.
Also I think you could have thing that enhance/decrease swing like bowler traits(new ball swing king, reverse swing bowler) or overhead conditions, shining the ball, pitches, etc. I mean some bowlers may have a 10% boost or decrease based on there skill and/or trait.
But yeah obviously there is a swing mechanism in the game already, it would just be nice to have a bit more info displayed in the next game.