People can show off that they're rich/stupid enough to buy micro transactions.How would it work though online if some had a "bowler action pack" and others don't?
People can show off that they're rich/stupid enough to buy micro transactions.How would it work though online if some had a "bowler action pack" and others don't?
In terms of bowling, aggressive will attack the stumps with Yorkers and full balls often - Jhye Richardson I think is an example. A brute looks to bowl bouncers and short of a length stuff with the occasional full extra effort ball.A description for both Batting & Bowling mentalities in Player creator would be nice, we can understand a wee bit , but what clearly would be the difference between, say an Aggressive & Brute mentality is obscure.
Like for example, from what I experienced, a precise mentality bowler constantly challenges the batsman in & around the 4th stump consistently by varying lengths, whereas a conservative bowler bowls those hard lengths outside off more to reduce the scoring rate..
Just a line or couple, when going through the mentalities would be really helpful when assigning them.
Yes correct I have understood so too, but a simple descriptive line wouldn't hurt from the developer's side is what I was suggesting.In terms of bowling, aggressive will attack the stumps with Yorkers and full balls often - Jhye Richardson I think is an example. A brute looks to bowl bouncers and short of a length stuff with the occasional full extra effort ball.
agreed.Yes correct I have understood so too, but a simple descriptive line wouldn't hurt from the developer's side is what I was suggesting.
So we can better understand and assign mentalities properly to match real world entities..
Aggressive | More likely to play attacking and lofted shots, trying to score runs quickly. |
Balanced | A balance between aggressive and conservative styles. |
Brute | More likely to play attacking, lofted shots trying to maintain a high scoring rate. |
Conservative | Tends to play along the ground and defensively, only looking for safe options in the field. |
Precise | Aims to find gaps in the field and will usually play defensively when no gap presents itself. |
Aggressive | Willing to concede runs in order to trouble the batter. |
Balanced | A balance between aggressive and conservative styles. |
Brute | More likely to bowl deliveries that force the batter to play at the ball. |
Conservative | Bowls very safe, attempting to force a mistake from the batter with little variety. |
Precise | Aims for line and length deliveries, using slight variations to tempt the batter into rash shots. |
In my experience with these two, more likely equals guaranteed lol. They also go by "ruin my bowling figures".There was help text for mentalities written, and I believe was shown in previous games but seems to be left out of the current one, will have to find out if it can be fit in somewhere, but for now:
Batting:
Aggressive More likely to play attacking and lofted shots, trying to score runs quickly. Brute More likely to play attacking, lofted shots trying to maintain a high scoring rate.
Same I guess if they tune it so that 'attacking' batters play more attacking but not necessarily 'lofted' would be a good variation.In my experience with these two, more likely equals guaranteed lol. They also go by "ruin my bowling figures".
Cameron Bancroft has a personal vendetta against me in career mode.Same I guess if they tune it so that 'attacking' batters play more attacking but not necessarily 'lofted' would be a good variation.
A real world example is Virat Kohli, where he plays aggressive but everything is mostly grounded and taking calculated risks with aerial shots (or) Instead make it so that Brute mentality batters are more likely to play lofted more but mistime now & then, thereby there is chance of both high scoring rate with equal chance for bowlers if they do mistime..