Features you want to see in next iteration of Big Ant Cricket

pretty sure I've said it before but I like to keep saying it every time I have the notion.

career mode expansion is a must.

- contracts. you should be able to leave a team after your contract is up, you should be able to get dropped and think about leaving for somewhere else. naturally you should have the option over whether you play for an overseas team or not as well, and they should be rolling 1 year contracts (except in the IPL where players sign for a number of seasons), with re-offers loosely based on performance and availability. it would be nice if the twilight years of your career meant you had something different to do after conquering the world test arena.

- a media aspect where you get some idea of the perception of your status.

-regens and fluid teams. by the end of your career you should be playing with an almost completely different bunch of players to the ones you started with.
 
I think regens and dynamic batting line ups, and the ability to opt out of certain formats, and whether to take the captaincy or not are definately things that should be in future versions. As much as I love the career mode I sometimes wish I didn't have to play all the t20s or IPL every year. I just basically use it to up my skills by bowling my weaker deliveries and playing off the back foot exclusively. Since making it into the international set up I haven't played in a first class match for my counties all season, which is a little frustrating as I'd rather play first class cricket at domestic level than hit and giggle cricket for my country.
 
I sometimes wish I didn't have to play all the t20s or IPL every year.
ya especially once you are in national team the no of t20s is overdose, i would like probably to skip the county t20/or one of the leagues once you are in national side.
 
Definately agree grkrama, I know t20 is very popular but I'm a bit old fashioned and when playing DBC I still prefer the longer form, it would be a good thing for BA to introduce, maybe we could play as a t20 specialist or longer form specialist kinda like what chris Rodgers does for Middlesex. Or each year give the option to play only certain forms like say test only for your country so you can play shorter forms for your county while your young and need to bump up your skills, and later in your career only play first class for you county so you can play IPL and big bash. The career mode has been a fantastic addition to cricket games, and with the last console patch I'm very happy with the game as is, and with the bowlers line being altered to be slightly more offside and the little touches like seeing the scoreboard when you pause, it'll be perfect IMO. I genuinely am a huge fan of BA, with their involvement on these forums and post release support, and really look forward to future versions if this is how they go about their work.
 
ya especially once you are in national team the no of t20s is overdose, i would like probably to skip the county t20/or one of the leagues once you are in national side.

Yeah, but if they're going for realism, an overdose of T20 perfectly matches the real world. Personally, I hate it (I call it "outdoor indoor cricket"). It is to cricket what a home run derby is to baseball, and it's much the same in a computer game.
 
I agree on the ability to opt out of offered contracts. I had a career batsman that was selected for NZ ODI and T20 formats but was stuck on "Fair way off" for the test team and I didn't get many FC opportunities to prove myself.

In the end I started simming every t20 game in the career, which works but I'd rather just opt out if it was possible.
 
As for expanding on carrer modes, could consider expanding coaching, practice and training to include bowling, batting and fielding drills.

Would it be also worth adding in county/state second teams, to add another layer to 'moving up the ranks'.

Apolgies if this has been stated already, my first post here while on my phone in some lecture... Hope my ideas help :)
 
the bowlers animations could be made more realistic, finally figured out out one of the reasons picking the ball is so hard. if the bowler bowls legside or offside the animation is the same, the ball just exits his hand going a different direction. for me, that's too much disguise, if he bowls legside then his arm should follow through pointing to legside.
 
I've checked the release position frame by frame and there doesn't seem to be any difference, and I really think it might help if there was some kind of variation in arm position.

You get loads of information from the bowler's action in real life, and the actions in DBC do seem impossibly well disguised by comparison.[DOUBLEPOST=1412855975][/DOUBLEPOST]And returning to something I've said since the game came out : the reason picking the ball is so goddamn hard is that for perfect timing vs pace you have to hit the right stick only fractionally after the ball is released, so you literally cannot watch the ball properly and have perfect timing.
 
no, I agree that's an issue, I think I moaned about that at length earlier, the reaction time necessary is simply through the roof. I think though sliders are supposed to be coming in? I will definitely be turning bowler speeds down if it's possible. I've actually started working through the rosters and changing a lot of fast bowlers to fast-medium and the odd fast medium down to a plain medium. would be good if there was a medium-fast option in the next iteration, so there could be more variety in proper bowlers without them having to be ramped up to full on fast (considering there are only maybe 7 or 8 proper fast bowlers in the world). most bowlers should be kicking about the 75mph mark, not the 80-85mph.

I don't actually mind the reaction time for most balls, as it seems fair enough just clipping the odd one or two into the gaps, where I think the simulation aspect falls down is there is no "bad ball" modelling. I miss out on 99 out of 100 horrible balls down the legside or the long hops wide. it should be easier to pummel those for easy 4s but with such crazy reaction times the notion of exiting your default mode of perparing for front foot drives to rock on to the back foot and murder something with a cut shot just doesn't happen.
 
Agree 100 % with the Two Poster above . Hopefully the refinements will come in the next iteration .

Its shouldnt be possible for a bowler to bowl perfect variations , ball after ball without tiring or any negative effects .

Its not as in real life. A badly timed ball from the bowlers side, "should" be the boundary ball , but in most cases it ends up being the wicket ball ....
 

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