Another thing I would like to share is for bowling they can allot segments for each type of delivery and provide the seam angle based on the spot the player is using like I have shown in the pic...
View attachment 151538
Bowling an outswing closer to the seam delivery should get mild swing and when in the mid region of the segment max swing and if they place it closer to cross seam it should be more of a slight or no swing ball coming with the angle of swing, this way it will make it more experimental for both online and offline gameplay...
Similarly if the Seam delivery is set on the line with inswing then the ball should just seam a bit into batsman...
And the animation of the ball should be likewise displaying the seam position as the player releases....
To execute this into the game I would like BA to bring back the ball being displayed in the bottom right or left of the screen...
-The LAS should have the total control over the ball.
-As the LAS is placed, the ball on the screen will show how the delivery will be delivered.
-This way we can try tonnes of variations and this way it creates a lot of depth in bowling.
-Shining the ball must be made compulsory for players to enjoy reverse swing.
-We also need to assign a button for "turn the ball" for outswing and inswing reverse based on the shine of the ball.
-Commentary should tell or hint:
=Like "the bowler can try reverse swinging as the ball has lost its shine".
=Pitch doesn't seem to have a lot of reverse.
-For spinners same thing based on the type of delivery which are here included in the game.
-Based on the input given in the LAS, the ball on screen should display how the delivery would look.
-This way we can have like 4-6 variety of base spin i.e legspin and offspin.
-We can have deliveries which turns a lot , bounce and turn [based on bowler height].
-And including flight to all kind of deliveries as well.
-For spin instead of rotating 3 times I would suggest pressing R2 the no.of times.
-Same like they did in an very old game where we have to keep pressing a button to get the max spin.
-And the amount of turn would depend on the amount of turn on release.
-This rotation should be displayed on screen ball as a graphical representation as to what the bowler can expect.
-For all this I would like "X" to be implemented as a practice to check the seam position.
=In this the seam position can be looked onto as how the ball will look on delivering it.
=And the bowler can also have an animation of trying the ball from on hand to another.
Both for seamers and spinners.
-Another important hing is implementation of animations to provide the correct animation based on the delivery to read from the hands, so it must be released from the hands.
For all these a practice match with all the details explained with tutorial must be there as to how to benefit from all these detailed bowling experience.
Commentary is another thing which should provide with hints to the bowler like he is presenting his seam wrong, they can try reverse swing as the ball has lost his shine etc.
I am sure that such implementation into the game will create a lot of depth and would make the bowling part of the game very interesting with lots and lots of different experiences and moments from the game.