- Joined
- Jul 8, 2009
- Profile Flag
- New Zealand (Silver Fern)
- Online Cricket Games Owned
- Don Bradman Cricket 14 - PS3
- Don Bradman Cricket 14 - Steam PC
Original game: 1 level jump when you reach International Cricket (and only for International Cricket/IPL) - so start on Pro, end at Veteran.@MattW I didn't realise it had changed in Patch 2? I thought you just lowered the difficulty? I'm only in my first season of career on PC but are you saying it jumps straight away or something?
Still no one answers my question that if success raises the skill level then shouldn't bad form help lower it?
No, because it doesn't rise on skill level, but at preset stages. So what would 'bad form' be defined as ... batting average of 10, 30?Still no one answers my question that if success raises the skill level then shouldn't bad form help lower it?
I started on Veteran and although I'm finding batting quite difficult having got over 50 just once and made 30+ on a handful of occasions, I'm finding the bowling to be much less of a challenge.
Trying to dismiss batsmen caught behind is a frivolous task, although I've had a few, it's just not playing the percentages to do this. Getting them to chase a wide one isn't a tactic in the game, so now I've just gone to bowling good/full at off stump pretty much 99% of time because it limits/stops the scoring (gone for less than 10 runs in 4 T20 overs a few times) and now and again they will miss one to be bowled/lbw or just chip one up to mid on/off with the occasional edge behind. With no real strategy involved I'm averaging about 15 with the ball...
I used to really enjoy the bowling and on occasion still do, but in general it feels quite monotonous now and a lot of the time I wish I could just simulate it and have a bat, might start a new career as a pure batsman.
I started on Veteran and although I'm finding batting quite difficult having got over 50 just once and made 30+ on a handful of occasions, I'm finding the bowling to be much less of a challenge.
Trying to dismiss batsmen caught behind is a frivolous task, although I've had a few, it's just not playing the percentages to do this. Getting them to chase a wide one isn't a tactic in the game, so now I've just gone to bowling good/full at off stump pretty much 99% of time because it limits/stops the scoring (gone for less than 10 runs in 4 T20 overs a few times) and now and again they will miss one to be bowled/lbw or just chip one up to mid on/off with the occasional edge behind. With no real strategy involved I'm averaging about 15 with the ball...
I used to really enjoy the bowling and on occasion still do, but in general it feels quite monotonous now and a lot of the time I wish I could just simulate it and have a bat, might start a new career as a pure batsman.
Original game: 1 level jump when you reach International Cricket (and only for International Cricket/IPL) - so start on Pro, end at Veteran.
Patch 2: 1st level jump when your helmet rank goes up, 2nd level jump when you reach international cricket - so start on Pro, get to Veteran in the first year or so, get to Legend when you make it internationally.
Did you see the ones where you get them 'just' outside off stump, those that in real life would be a great ball the ones that get edges, and they just step outside leg and leave it as if it was a foot outside off rather than an inch. Those are heart breakingYeah that's exactly the feeling I get - wickets merely come when the AI screws up, it almost feels like you're a spectator and if that's the case I might as well just simulate through it.
There just isn't enough to keep the bowling fresh - the way the AI plays is pretty chanceless with next to no edges (especially thick ones) and when they play & miss it's not like there was actually any danger...
The difficulty will go down if you're dropped to a lower level and can potentially drop down if you lose skill points (which are deducted but at a very low rate).I've seen posts by @HBK619 to the effect of the difficulty increases as your stats increase, so under normal progression the difficulty rise should be cancelled out somewhat by the stat increase and the human player having developed a better understanding of how the game is supposed to be played. Apologies I can't find the specific quote, but it seems that if the difficulty were to increase or decrease with form, it would go against what the developers are trying to achieve.
In terms of your own progression, it just seems like you had a fantastic season and racked up an absolute tonne of skill points, that's all.