Ideas for Ashes Cricket 2010

Actually only 3% of console users play online.

Only one word comes to mind, B.S. Where did you get this 3% figure, I would have thought that it might be the other way around.

x Punjabi Killa added 13 Minutes and 59 Seconds later...

Because if the bowler can see where he's aiming, so can the batsman.

The suggestion I was trying to make was that the cursor only shows up when the bowler is about to hit the bowling crease. It makes no difference whether the batsman can see or bowler can see it. If there is less time to react then it becomes a game of quick reflexes and choosing the correct shot and placement. The batting will not be easy under this system, and you won't find many players scoring 20 runs an over all the time.

In real cricket you don't know where the ball is going to land you can only anticipate once it leaves the bowler's hand. We need a similar style of bowling in cricket games.
 
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How about this system which I may have seen someplace: the bowler moves the cursor around, selects the bowling spot by pressing some button, but then the cursor doesn't highlight the spot or stop moving, and can still be moved around. This way the bowler can still position the ball anywhere he wants but the batsman basically has no real clue about it, and in fact should not be paying attention to the cursor at all. Maybe to make the cursor position less distracting for the batsman, the cursor can disappear midway into the run up so that the batsman can focus purely on picking the ball after it leaves the bowler.
 
How about this system which I may have seen someplace: the bowler moves the cursor around, selects the bowling spot by pressing some button, but then the cursor doesn't highlight the spot or stop moving, and can still be moved around. This way the bowler can still position the ball anywhere he wants but the batsman basically has no real clue about it, and in fact should not be paying attention to the cursor at all. Maybe to make the cursor position less distracting for the batsman, the cursor can disappear midway into the run up so that the batsman can focus purely on picking the ball after it leaves the bowler.

Cricket 2007 maybe? Press circle to mark the genuine place and press square to mark the fake one.

Still play that game :hpraise
 
I got it from Transmission Games making it slightly more reliable than your, plucked out the air, figure.

Transmission would not have those stats, lol. If you would have said MS then I would have believed you.

x Punjabi Killa added 7 Minutes and 12 Seconds later...

Um - how does the bowler aim if the marker is hidden?

In real life there is nor markers just imaginery spot on the pitch as you are running into bowl.

This is how I see it,

Step 1: You press A to start your run, then as you are close to the bowling crease the bowling markers appers automatically in the vicinity of half way between the wickes or good length. The bowler has enought time to move the cursor back, forward, sideways. The lesser rating would have the less ability to move the cursor quickly, so they would be leaking a lot of runs. At present a bowler who is rated very low just as good as a bowler who is rated very high.

Step 2: You press Button A, X B or Y depending on the type of ball you want to bowl.

x Punjabi Killa added 4 Minutes and 22 Seconds later...

field settings ,, please make it realistic

What exactly do you mean? We can not read your mind. Sorry pal.
 
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Transmission would not have those stats, lol. If you would have said MS then I would have believed you.

Because they would have no idea how many copies they've sold, and no idea how many people have created accounts on their servers? :sarcasm

In real life there is nor markers just imaginery spot on the pitch as you are running into bowl.

This is how I see it,

Step 1: You press A to start your run, then as you are close to the bowling crease the bowling markers appers automatically in the vicinity of half way between the wickes or good length. The bowler has enought time to move the cursor back, forward, sideways. The lesser rating would have the less ability to move the cursor quickly, so they would be leaking a lot of runs. At present a bowler who is rated very low just as good as a bowler who is rated very high.

Step 2: You press Button A, X B or Y depending on the type of ball you want to bowl.

Wouldn't work. Everything would be happening in a second and no one would be able to play the game. The amount of time you get to position the cursor could be reduced, but not to the extent you're talking about.
 
Because they would have no idea how many copies they've sold, and no idea how many people have created accounts on their servers? :sarcasm



Wouldn't work. Everything would be happening in a second and no one would be able to play the game. The amount of time you get to position the cursor could be reduced, but not to the extent you're talking about.

You are right that they would know how many copies have been sold but the console users make about 90% of their market for this game, I have seen this figure somwhere around these forums.

The idea is to make the batting a little harder. Think quick and score. At the moment you got way too much time to play your shots.
 
The suggestion I was trying to make was that the cursor only shows up when the bowler is about to hit the bowling crease. It makes no difference whether the batsman can see or bowler can see it. If there is less time to react then it becomes a game of quick reflexes and choosing the correct shot and placement. The batting will not be easy under this system, and you won't find many players scoring 20 runs an over all the time.

In real cricket you don't know where the ball is going to land you can only anticipate once it leaves the bowler's hand. We need a similar style of bowling in cricket games.

Maybe in a Super Hard Mode, this could work , but otherwise i don't see place for such style. Not that i oppose it, infact i wouldn't mind giving it a try myself, but such gameplay style may have a very niche audience.
 
I agree it's a good idea - in 2007 I think we could choose to not see the aiming marker, but only the pitch marker when batting, which was really good. If that was tied to batsman ability, confidence, etc. that would be good.

But there is still the problem of 1v1.
 
How about thinking it out of the box and doing it baseball style. The camera is behind the batsman, a little different.

We need a different bowling system to make the game even.

Unless it is tried, we won't know. IMO these ideas are worth the shot at least in the testing phase.
 
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You're right, console owners do make up about 90% of users but, of those, only 3% have registered and played online.
 
I read a report earlier claiming that 62% of gamers play online. That doesn't specifically mention console gamers, but I would have thought that overall, more than 3% of console gamers play online. As for why it's so low for this title in particular, I wouldn't have a clue.
 
Um - how does the bowler aim if the marker is hidden?

Fair question, but one that I think is deeply anchored in the habit of having seen a marker. Question is whether there really is NEED of a marker. Why isn't there a marker when taking a penalty in a football game? Its basically the same concept.

Top Spin 3; there's no marker for serving. Pushing adequately on the right analog stick controls where the serve is headed. How early and how far you push the stick determines the precision of where it lands exactly. Point being, putting the ball in an exact spot is determined somewhat by the skill of the player playing the game - push too hard or too early and it'll be a fault. Don't aim at all and it'll sit up to be smacked by your opponent.

This may not be an apples to apples comparison, but one that I think is worth mentioning; worth exploring how it would transpose into a Cricketing environment. Brook had some suggestions that I think could work. Face buttons to determine full; good length; short. Analogue sticks to determine where exactly within the full, good length or short "grid" you pitch the ball.

This might also be a much better "risk & reward" type of system. Going back to the Top Spin example - you can go for an ace down the line but you risk going far or wide, even so slightly. Let there be minimal margin for error for the "perfect" deliveries. You can choose the full grid and try a yorker but it should take some skill. If you get it wrong, its a low full toss or a half volley. Risk and reward.
 

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