lazy_chesnut
International Coach
There is definitely something in what you're saying, especially in the bit about "the skill of hte player playing the game". At the moment, there's not really much to learn in terms of playing the game, perhaps because there is the fear that a lot of people still have to learn how to play cricket.
With football, it's quite straightforward because everyone knows how to play football, and a lot of those people know what makes a team successful, so you're only ever learning to play the game, not learn the sport.
With cricket, not that many people know enough about it that you could make it sufficiently complex that you need to learn the game. With AC09, once you've learned the sport via the tutorials, you're good at the game, pretty much. This is especially true of bowling because you get told where to bowl, so it becomes a kind-of point and click game.
I don't think there are many people around who are better at bowling that anyone else because the control mechanism is currently so simple. Unfortunately, I can't see this changing because otherwise the learning curve would become too steep for someone who is still learning the sport.
It's a tough one.
Personally, I think the aiming marker should remain, along with the execution meter. There should, however, be more of an emphasis on 'bowling well', not just 'bowling good balls'. For example, if you're bowling swing, your aiming marker should signify the original line of the ball rather than its final pitch point. Then, you can aim on leg stump and try to swing it past off. If you get the execution wrong, you bowl down the leg side and concede easy runs/bowl a wide, etc.
This makes it kind-of more akin to what a bowler is doing in real life - you think of the line and length you want to bowl (pick the aiming point), and try and let go of the ball correctly to get it to do what you want (execution meter). How you deal with spin bowling and seam bowling I don't know, but that idea would work for swing bowling.
With football, it's quite straightforward because everyone knows how to play football, and a lot of those people know what makes a team successful, so you're only ever learning to play the game, not learn the sport.
With cricket, not that many people know enough about it that you could make it sufficiently complex that you need to learn the game. With AC09, once you've learned the sport via the tutorials, you're good at the game, pretty much. This is especially true of bowling because you get told where to bowl, so it becomes a kind-of point and click game.
I don't think there are many people around who are better at bowling that anyone else because the control mechanism is currently so simple. Unfortunately, I can't see this changing because otherwise the learning curve would become too steep for someone who is still learning the sport.
It's a tough one.
Personally, I think the aiming marker should remain, along with the execution meter. There should, however, be more of an emphasis on 'bowling well', not just 'bowling good balls'. For example, if you're bowling swing, your aiming marker should signify the original line of the ball rather than its final pitch point. Then, you can aim on leg stump and try to swing it past off. If you get the execution wrong, you bowl down the leg side and concede easy runs/bowl a wide, etc.
This makes it kind-of more akin to what a bowler is doing in real life - you think of the line and length you want to bowl (pick the aiming point), and try and let go of the ball correctly to get it to do what you want (execution meter). How you deal with spin bowling and seam bowling I don't know, but that idea would work for swing bowling.