Ideas for Ashes Cricket 2010

There is definitely something in what you're saying, especially in the bit about "the skill of hte player playing the game". At the moment, there's not really much to learn in terms of playing the game, perhaps because there is the fear that a lot of people still have to learn how to play cricket.

With football, it's quite straightforward because everyone knows how to play football, and a lot of those people know what makes a team successful, so you're only ever learning to play the game, not learn the sport.

With cricket, not that many people know enough about it that you could make it sufficiently complex that you need to learn the game. With AC09, once you've learned the sport via the tutorials, you're good at the game, pretty much. This is especially true of bowling because you get told where to bowl, so it becomes a kind-of point and click game.

I don't think there are many people around who are better at bowling that anyone else because the control mechanism is currently so simple. Unfortunately, I can't see this changing because otherwise the learning curve would become too steep for someone who is still learning the sport.

It's a tough one.

Personally, I think the aiming marker should remain, along with the execution meter. There should, however, be more of an emphasis on 'bowling well', not just 'bowling good balls'. For example, if you're bowling swing, your aiming marker should signify the original line of the ball rather than its final pitch point. Then, you can aim on leg stump and try to swing it past off. If you get the execution wrong, you bowl down the leg side and concede easy runs/bowl a wide, etc.

This makes it kind-of more akin to what a bowler is doing in real life - you think of the line and length you want to bowl (pick the aiming point), and try and let go of the ball correctly to get it to do what you want (execution meter). How you deal with spin bowling and seam bowling I don't know, but that idea would work for swing bowling.
 
Wouldn't work. Everything would be happening in a second and no one would be able to play the game. The amount of time you get to position the cursor could be reduced, but not to the extent you're talking about.

Agreed. Personally, I'd like to see some kind of wobble applied to the cursor, so you can get it in the right place, but you have to work at it, not calmly slide it along until it's where you want it to be. The worse the bowler, the worse the wobble.

MasterBlaster76 added 3 Minutes and 4 Seconds later...

With cricket, not that many people know enough about it that you could make it sufficiently complex that you need to learn the game. With AC09, once you've learned the sport via the tutorials, you're good at the game, pretty much. This is especially true of bowling because you get told where to bowl, so it becomes a kind-of point and click game.

Personally, I think the aiming marker should remain, along with the execution meter. There should, however, be more of an emphasis on 'bowling well', not just 'bowling good balls'. For example, if you're bowling swing, your aiming marker should signify the original line of the ball rather than its final pitch point. Then, you can aim on leg stump and try to swing it past off. If you get the execution wrong, you bowl down the leg side and concede easy runs/bowl a wide, etc.

This makes it kind-of more akin to what a bowler is doing in real life - you think of the line and length you want to bowl (pick the aiming point), and try and let go of the ball correctly to get it to do what you want (execution meter). How you deal with spin bowling and seam bowling I don't know, but that idea would work for swing bowling.

I love that idea, Tom. Good one. :)
 
I don't think we're going to see wobble, I think I read that the developers didn't like it.
 
I don't think we're going to see wobble, I think I read that the developers didn't like it.

Well, they need to come up with something - it's way too easy to get the ball in exactly the right position now.

I seem to remember that's how it was in BLIC 2005 (and 2007, but we don't talk about that game). I loved the swing bowling in that game, even though it swung a bit too much.

Poor old BLIC 2007 - the black sheep of P.C.! :laugh
 
How about something where the marker starts randomly on the pitch and then the more 'control' the bowler has, the faster he can move the cursor. Also there would be less time to move the cursor before bowling.
 
I seem to remember that's how it was in BLIC 2005 (and 2007, but we don't talk about that game). I loved the swing bowling in that game, even though it swung a bit too much.

There was a problem with that though, which is that you could do it after the ball was released, and in either direction. That would make it almost impossible to bat. If you linked the movement to the execution meter, the marker could move immediately, showing that the ball will swing to the new pitch point. This way, it means that good balls are rewarded (the pitch point moves) and bad balls are not (pitch point remains, ball probably lands in a poor place) and the player has to learn how to face swing bowling.

It would also mean that when the ball stops swinging due to ball wear, batting becomes easier, and also leaving would become a lot more important, especially if defending balls on a good length outside off was made very difficult, but in line with the stumps was easier.

I also had an idea about playing the moving ball....

Any ball moving away from the batsman (away cutter or away swinger) should have the timing window for the shot move slightly earlier, to increase the chance of an outside edge, an the other way around for an inswinger. This would mean, again, that the player has to learn how to bat in a deeper way, rather than just pressing a direction and a button at the right time.

Also, it would mean that the bowler would have more of a chance to work a batsman over, with say 3 inswingers to 'settle' the batsman's timing, and then the away swinger which has an earlier window, leading to an outside edge.

This movement of the timing window could be made less/more for different difficulty levels, ball newness, execution quality, etc.

I'm not sure how this would work for spin. Maybe the same. Maybe not.

It really would be nice though if the bowler could actually out-do the batsman. At the moment, you kind of bowl and hope the batsman doesn't just smash it, and there's not much you can do to really try and prize him from the crease. I think more complex yet subtle differences like this could create a nice battle between bat and ball.
 
You're right, console owners do make up about 90% of users but, of those, only 3% have registered and played online.

Only 3% may have registered with Codemasters for the game but when you play online on a console you don't actually have to have a regsitration with Codemasters like a PC game.

You get free online memebership with PS3 and any pay about $80 (Aust. dollars) for one year membership with Xbox 360.

Most of my friends only play online.
 
Punjabi you seem to be arguing very strongly with no evidence to back your assertions. Now might be the time to give up!
 
Punajbi never give up, it is not in our culture, lol.

Come on buddy even you said that 3% is a bit too low. That is B.S. figure, it is probably a number of people registering the game with Codemaster nothing else.
 
I have some other stats about online usage that would knock your socks off too but sadly I've been asked not to share them.
I was as surprised with the figure as you are but I trust to source to know what he's talking about.
 
Sorry mate but I don't buy this figure. Online gaming is the whole reason we play cricket games, offline is so boring and easy. I am sorry but I am staying my ground.

You won't disclose the other stats. because you are worried that I will make fun of those stats.
 
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Sorry mate but I don't buy this figure. Online gaming is the whole reason we play cricket games, offline is so boring and easy. I am sorry but I am staying my ground.

You won't disclose the other stats. because you are worried that I will make fun of those stats.

That's actually quite funny. Your obstinate refusal to accept anything but your own version of the truth reminds me of a story.

So this guy was a farmer who rode his cycle across 5 villages every morning to sell fresh produce. One day, he proudly came back and announced to his wife, "Honey, I met this arrogant guy from the city who was visiting the farmers market. He asked for 2 Dozen eggs and I gave him 20. He politely informed me that a Dozen means 12, and that I owed him 4 extra eggs. I punched him in the face and bet him the farm, the cattle, our ancestral land and our 3rd born son that a Dozen means 10. Not 12. I've asked him to come back with PROOF that a dozen means 12."

The wife said, "You moron! What have you done? He's right, a dozen DOES equal 12, and not 10! We'll lose everything!!! You'll lose the bet!!"

Proudly, the man said, "I won't lose, because I won't admit I was wrong."
 

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