Ideas for Ashes Cricket 2010

I've said this pretty consistently so I'll repeat it. The game is weighted heavily in favour of batsmen and the runrates people score at online are way too high.
Therefore bowlers should be allowed to take every advantage they can and that definitely includes moving the cursor. What next? No slower balls? No changing the delivery type?
It's pretty tricky to bowl economically to batsmen in this game and whilst I don't use 9-0 fields and bowl it miles outside off I definitely move the cursor, change the direction etc.
 
On the ideas front I'd like to see individually rendered cracks on the pitch, so when the ball hits the crack it reacts more, more seam, spin, bounce, whatever. I'd like to see conditions affecting things, and different pitches having different specialties.
 
For me the current achievement system is a novel idea but still implemented in a daft way - unless im being stupid.

I dont understand why you get achievements for catches and skill points for scoring 25 runs etc, yet when you're a bowler you get no bonus for taking wickets. Just because I hit the "perfect" zone 50 times doesnt mean Im bowling fantastically well. The AI can still score from there and sometimes you need to veer off you good line and length to entice the batsman.

I mentioned this a while ago as well but I took a hattrick with Parnell along with 5 wickets in total in an ODI for 4rpo ...so why dont I get a bonus for that performance? It makes no sense to me that a fielder can get points for taking 2 catches yet a man of the match performance gives me nothing. Really stupid if you ask me and the good idea Transmission put forth should be looked at and made more practical.
 
On the ideas front I'd like to see individually rendered cracks on the pitch, so when the ball hits the crack it reacts more, more seam, spin, bounce, whatever.

I wrote something to do this for The Art of Cricket. I'm not sure it'll get implemented though. It's actually quite simple code.
 
Evolution / Revolution

Long post warning!

This thread might be premature, but its an exciting distraction to think of the kind of changes that will take the game further in the right direction. Agree with most of what's already been posted.

In addition to all that's been said, my one major "evolutionary" change recommendation is to improve running between the wickets further. Suggestion - link fatigue levels to running speed as well as to the ability to (or at least the effectiveness of) dive. Currently, fatigue levels seem not to make much (if any) difference to how I approach running between the wickets. Managing the balance between the tiring legs of a centurion on one end and the eager fresh legs of a new batsman on the other might introduce an interesting dynamic currently missing from the game.

My two major recommendations though are too much of a departure from the existing control system and game design, however I still believe these could potentially be massive improvements so taking the liberty of sharing my thoughts.

A fresh approach to batting controls. I think the underlying "choose-direction-time-button-press" principle of cricket games past and present needs to be re-looked. EA tried something new with "Century Stick" but failed massively - not because the new control scheme was flawed, more so because it was incompletely implemented. Look at Tiger Woods PGA 10 for a brilliant example of intuitive, accessible and innovative swing controls (right analog stick controls the club completely - pull back to line up your swing, push forward to follow-through. Pull back 50% for half the power of your full swing etc.). Being a cricketer at heart, the first thought that crossed my mind when I first played TW PGA 10 was how amazing it would be to have complete swing control of the bat.

Imagine the possibilities this opens up. Back-lift; shot-direction; open/close face; playing in the V; ability to change your shot at the last minute by not following-through on the swing.

Brook mentioned foot movement in an earlier post; and I wonder if left analog for moving your feet and right analog for total swing control would make for a better, more complete batting control mechanism. Given EA's Century Stick disaster, its probably difficult for anyone who hasn't played TW PGA 10 to appreciate how well this can work.

Who needs the bowling cursor?. I honestly believe Cricket games will always favor the batsman till such time as the batsman knows in advance where the ball is going to pitch. It is this underlying "issue" that makes it relatively easy to be good at batting. This is also what causes the debate on whether it is or is not fair game to move the bowling cursor around manically before delivering the ball. Having the pitch marker / bowling cursor visible to the batsman is like playing a game of tennis with on-screen arrows showing which direction you're thinking of hitting your next shot.

That said, given the current batting controls I think it would be near impossible to bat without having the bowling cursor visible. However, if the batting controls were themselves addressed so as to allow the batsman just enough time to judge the line, length and speed of the delivery and choose the appropriate shot - not having a pitch marker would no longer be an issue.

Not sure if I've explained my thoughts clearly here, but I really believe having the bowling cursor displayed takes almost everything away from the bowler. An interpretation of Cricket in which the batsman knows where the bowler is going to bowl before the delivery is released, is fundamentally flawed IMHO.

These two issues, to me, are central to having a gameplay experience as close to Cricket as possible. What I've described above is obviously a back of a paper napkin exercise and am confident there are glaring issues with both suggestions that I have overlooked. I simply mean to share my thoughts on two big game design issues that I hope the designers will take into account in the next, or the next iteration - whatever be the solutions they choose to implement.

Cheers.
 
One thing as well: automatic proper running, none of this stop and put the bat down ████. The batsmen should run through and put his bat down as standard, diving can remain a button. Otherwise same as always. Also running needs to be more responsive.
 
One thing as well: automatic proper running, none of this stop and put the bat down ████. The batsmen should run through and put his bat down as standard, diving can remain a button. Otherwise same as always. Also running needs to be more responsive.

Yeps, especially when it comes to turning back - they take far too long to get the message! :D
 
ThandaMilk interesting suggestions but you haven't suggested anything instead of it, for bowling anyway.

Bowling - just an idea based somewhat around Tiger Woods

Use the analog stick in a similar way to in Tiger Woods, you pull back the stick and then push it through in a straight line, as best you can anyway. There could be several variables.

  • How far the stick is pulled back initially
  • How far the stick is pushed through
  • How straight your push is
  • How fast the push is

Then you would have a series of "perfect points" on the pitch, similar to current. Before you bowl you select the delivery type (slower ball wouldn't be included as that could be manual). One set of selections would be short, good, full and yorker, then you could choose seam, swing, same as is currently implemented. So the bowler could say pick an inswinging fuller delivery, and the opponent would have no idea what was coming, but if the bowler bowled perfectly it would go in the 'ideal' spot. However it could be in someway 'shanked' (using one of the above variables) then it wouldn't go perfectly.

I realise this is explained in the most awful way, for which I apologise.

EDIT: One small concession to the batsman I might make could be you can select the line of the delivery

EDIT: I realise that this idea is nowhere near as good as the batting one.
 
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I want them to find a way to make it harder to plonk the cursor in exactly the same position all the time.
 
How about free hits in ODIs ffs? Starting to lose count of how many times I've mentioned this, haha. :P
 
ThandaMilk, I like the no cursor idea but not entirely.

I would like to see where the ball is going to be pithed just before the bowler is just about to hit the bowling crease, letting the batsman quickly decide the shot selection and placement, pick the wrong shot you are out or the ball does not go far for runs.

Currently the bowling cursor is placed before the bowler starts to run, batsman has a plenty of time to pick the gap, you can place 4 fielders on the boundary but you can still hit it through the gap.

By cutting down the reaction time it will be more realistic. You will need to rely more on reflexes.
 
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This has been mentioned hundreds of times, and the usual extension is that better batsmen see the pitch point earlier. This is a good idea, but it doesn't work for 1v1 in the same room, so maybe that's why it's never been implemented.
 
Why would not it work in 1V1 in a room? Majority play online so even if your point is valid then it is not a huge issue.
 

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