sohum
Executive member
PlanetCricket Cricket Simulator (PCCS)
What is it?
It is (going to be) an intelligent and advanced cricket simulator for simulation of many different types of cricket matches, with a focus on development towards the PlanetCricket CricSim Leagues. The product will be developed to be customizable so that any user can simulate matches with it.
Feature List
- Local database stores all information and players can choose which database they want to play with
- Tweaked simulation engine for Test match cricket, 50-over OD games and Twenty20 games
- Simulation engine extensible to 3-4 day games, and any number of over 50-over games
- Customizable tournaments using XML (pre-provided with standard formats)
- Ability to add your own players/teams/tournaments (pre-provided with internationals)
- Statistics tracking on a pretty deep level--track by career, series, league, period, etc.
- Realistic pitches with five parameters: bounce, grip, speed, variation, deterioration... this will allow pitches to behave differently and to change over the course of a match
- Players can have special qualities assigned to them (such as "slogger" or "sheet anchor" which would make each player slightly more unique than just a batting average
Future Extensions
- Interface with a central database with authentication to support a "world" that would allow simulation communities to maintain a single "real" database for all their tournament play
Current Status: IMPLEMENTATION
I have finished preliminary database work and am currently designing the simulation engine. After design is complete, I will work on the Twenty20 engine, then the OD engine and finally the multi-day engine.
What is it?
It is (going to be) an intelligent and advanced cricket simulator for simulation of many different types of cricket matches, with a focus on development towards the PlanetCricket CricSim Leagues. The product will be developed to be customizable so that any user can simulate matches with it.
Feature List
- Local database stores all information and players can choose which database they want to play with
- Tweaked simulation engine for Test match cricket, 50-over OD games and Twenty20 games
- Simulation engine extensible to 3-4 day games, and any number of over 50-over games
- Customizable tournaments using XML (pre-provided with standard formats)
- Ability to add your own players/teams/tournaments (pre-provided with internationals)
- Statistics tracking on a pretty deep level--track by career, series, league, period, etc.
- Realistic pitches with five parameters: bounce, grip, speed, variation, deterioration... this will allow pitches to behave differently and to change over the course of a match
- Players can have special qualities assigned to them (such as "slogger" or "sheet anchor" which would make each player slightly more unique than just a batting average
Future Extensions
- Interface with a central database with authentication to support a "world" that would allow simulation communities to maintain a single "real" database for all their tournament play
Current Status: IMPLEMENTATION
I have finished preliminary database work and am currently designing the simulation engine. After design is complete, I will work on the Twenty20 engine, then the OD engine and finally the multi-day engine.
Last edited: