Depends how you implement it. If fielding is done automatically, you can record all of the required bowling events from one side, wait for it to go to the other end and then play out in real time for the batsman, before that result being sent back to the bowling side. So the fluidity of the game play would be impacted by lag, but not disadvantage anyone.The problem is, cricket is one of the only games where even a tiny bit of lag can kill the game.
(sounds easy in theory though).