Yeap , the Speed Variances for the Fast Bowlers are just too wildly apart still.
In my latest online match , I had my opponent delivering either 116km/h Slowballs , or 158.8Km/h Extra Fast Balls , alternating whenever between the two.
This can never be allowed to occur every ball , and at such ease. Especially since there is no extra cue for the batsmen to know its a slower ball .
The Game must strive for a bit more realism here. They did close the gap from 97km/h to 116 , but I strongly feel it still needs more adjustment , plus one should not be able to bowl your two "Special" speed Balls continuously .
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Right I am going to argue against this notion going around that the difference between slower balls and faster balls is too great, i have seen it going around a lot. We have already had the speed difference reduced once and it just about made the slower ball survive for pace bowlers and another change will just kill it.
Why is the focus only on the difference in speeds for pace bowlers? and not spinners?
I do not agree at all with cutting the speed fif, but if the speed difference is to be cut down then the level of difficulty to play the new slower deliveries should be increased. Currently to time a shot to a ball bowled at 158kph is not too different than timing a shot to ball bowled at around 138kph so basically if they simply reduce the difference of speed to around 20kph the slow ball will become useless, and that would widen the gap between quality pace bowling and quality spin bowling, the latter is already arguably some what ahead of the fast bowling. (Think of the online players who can are the best with bowling with pace bowlers and think of the players who are the best with spin bowlers)
I think difference in timing the deliveries at 158kph and 116kph is about right, the slower balls from a fast bowler should be difficult to play and the timing should be very different from timing a fast ball. A 20kph is not actually realistic, I have seen fast bowlers bowl at much greater difference than that.
Look at these 113kph, 111kph and even 107pph Shoaib Akhtar deliveries.
Brett Lee, bowling at 118kph straight after a 148kph delivery to Brian Lara, if it did the job for him then we should expect it to be difficult.
Shaun Tait bowling at 123kph
This was just a small sample of a quick youtube search for slower balls by fast bowlers I am sure there is plenty of more out there, but this should suffice to show my point that the difference in speed in game of between 158 and 116 is realistic enough.
It is also worth pointing out that not everyone is able to ball at these slowest speeds, I have played countless online matches and only a very few have been able to achieve the slowest speeds, so it is something that needs to be mastered and if some have able to do so then good for them.
Or if they do reduce the difference in speed of the pace bowlers they should also reduce the difference in speed with spin bowlers, at the moment the slowest ball a spinner can bowl and the fastest ball a spinner can bowl is probably greater than the difference between the slowest ball a pace bowler can bowl and fastest ball a pace bowler can bowl, or at least the difference required to time the ball makes it feel that way.