What a stance. I wonder what it's called when people decide that what they like and believe is best for everyone?
It's not what I like, I like console gaming, but the simply issue of the modern world is this odd middle ground between the days of a game once released being as is, and one where changes can be made, allowing games with serious issues to hit market, then get fixed as they go. In such a day and age ease and speed of patching should be considered a vital component of game development, yet consoles tend to make this harder, largely due to the standardized nature of them.
The observation is more based on the rapid decline of the consoles this generation, in particular in places like Japan where overall console sales seem to be far below what many expected. The overall effect is that systems like steam look set to replace the consoles in the coming gaming generation.
The only manufacturer who might survive long term in the console world seems to be Nintendo as they offer something slightly more tangible than just "cheap standardized PC", which is the only vibe being given off by the PS4 and Xbone from what I can tell. Yet even Nintendo have struggled with console sales.
Speaking of Ashes Cricket 2013 though, really, stick the knife in guys? My understanding was that it was released on steam as part of their "in development" releases, not as a full complete game.
With steam unless you're in the "Early Access" section I'm yet to come across what would be deemed a "broken game" beyond Ashes 2013, and I might look into the full story behind that in the future.
It'll be interesting to see what the future holds, but at this time it seems that console gaming is either going to need to modernize in how it deals with getting products to the customer, and the pace of updates and support, or it will soon be passed over and become somewhat of a historic relic.