E3 2007, 2008, 2009, 2010, 2011.... etc etc.
----------
No. There are quantifiable "let's draw the line HERE" numbers there. I'm just saying that it would be incredibly difficult to do it across all matters of the game. "Resource limits" are easy to quantify on closed platforms where all hardware is the same, but on others not so much.
I'm not saying we should have NO rules and regs here obviously. I'm just saying that it's tough to draw lines on some aspects.
----------
Anecdotally from what I hear there are 2 PS4s for every Xbone and WiiU is bang in between them (albeit with a big head start). Interestingly in terms of software sold it's a different story: Wii U is waaay behind the other two.
Personally I think the price was too high for what it was, and the games so far have not been there. I fully expect WiiU to start a big recovery now that the games are getting to the level you'd expect and the price is so much more enticing. If only they could get rid of the controller and replace it with a standard one and then you'd be talking.
The "games not there" argument seems a bit odd considering that they have had the best games of the console generation so far. There are plenty of games, it just seems that they failed in terms of product differentiation and have struggled to really get a market share when people pictured serious console gaming as "da graphics!" In terms of games that are actually worth the time playing (and exclusive):
- Super Mario 3D World
- Pikmin 3
- Zelda: The Wind Waker HD
- New Super Mario Bros U
- Donkey Kong Tropical Freeze
- Monster Hunter 3: Ultimate
- The Wonderful 101
- Mario Kart 8
Even Zombie U was pretty well put together. When you compare that to the virtual wasteland that is PS4 and Xbone exclusives it actually is pretty impressive, the issue appears to be with how the system was marketed from the get go. Rather than make an argument for why having fun games is better than that "WOW, GRAPHICS!" experience they instead seemed to look to make it a replacement for the Wii and that was about it. Even the gamepad is poorly fleshed out.
I have absolutely no idea what was going through their heads when they chose the name Wii U, it makes it sound like a peripheral for the Wii and I know many people who haven't even realised that it was a new console. The fact that Wii remotes are also compatible with it, and now sold with "Wii U" written on then hasn't helped that situation. In general I think they really missed the mark on it in general.
In terms of console sales, at this point in time it is something like:
Wii U: ~6.2 million units (32.3 million in software)
PS4: ~8.1 million units (20.8 million in software)
Xbone: ~4.57 million units (14.91 million in software)
Although it's hard to verify how accurate or up to date such figures are. If the case though, the Wii U, whilst well below predictions is hardly in a position that is compete doom, and if Mario Kart 8 has moved enough units you'd expect they could be in a position to at least tread water from here, especially with the big name in Smash Bros coming before the end of the year (probably) and a Zelda title next year. It's not pretty reading considering the Wii Us head start, but it would be recoverable. It's worth noting that many predicted doom for the PS3 early in it's life as well.
What's more interesting about those numbers is that it still looks like Don Bradman Cricket for PS4 and Xbone aren't really great options, as it could be a huge investment for a small player pool. When you consider that there's something of the order of 100 million PS3s out there and around 80 million Xbox 360s, and less than 13 million PS4s and Xbones combined. I wouldn't be surprised to see the next gen versions completely scrapped until future iterations to be honest. It's worth noting that not even EA were prepared to make a World Cup 2014 FIFA game for the next gen consoles.