Patch 3 Requests/Wishlist

Restating the annoyance of the 'leave' controls. A four player, 2 players per team game (swapping controllers) was marred with about 5 occurances per team over a 15 over game. You think it's gone and you've mastered the right delicate pressure on the controller and then it happens.... again.

Also, there's a bit of a need for the radar (when choosing a field) to reflect the handedness of the batsman facing. We all are having to translate it over in our minds for a left hander. I know, I know, look through the batsmans eyes, but we just don't have time for that over and over when you have that many people playing. Also, it can be hard with umpires and the depth of field of the view to tell exactly where fielders are.
 
Restating the annoyance of the 'leave' controls. A four player, 2 players per team game (swapping controllers) was marred with about 5 occurances per team over a 15 over game. You think it's gone and you've mastered the right delicate pressure on the controller and then it happens.... again.

Also, there's a bit of a need for the radar (when choosing a field) to reflect the handedness of the batsman facing. We all are having to translate it over in our minds for a left hander. I know, I know, look through the batsmans eyes, but we just don't have time for that over and over when you have that many people playing. Also, it can be hard with umpires and the depth of field of the view to tell exactly where fielders are.

I must reiterate a couple of points mentioned here. Some of us tend to press the right analogue under pressure. Considering leave has already another button mapped, maybe pressing the R analogue can mean same as RT (defensive trigger). Therefore we don't accidentally leave our stumps exposed.

I would say the MOST annoying part of our multiplayer sessions were creating new fields in game. So much time is wasted because we cannot save fields in-game. It would be perfect if we could save the fields on the fly thus we don't need to create the same thing again and again and again!
And about the radar, i think there is bug preventing the home side to see the fielding positions on top of fielders during multiplayer. But thankfully I can ask my mate to bring up his fielding radar so I can see. Thus the only change apart from the bug fixing that I would recommend is for the field layout to rotate as per the camera angle (during multiplayer both the bowler and batsman use the same camera so no issues) and mirror it depending on the whether the batsman is right or left.
To put in perspective how important the last wish is, field setting and fielding viewing (adjusting for the layout differences) takes up 1/3rd of our playing time. No kidding.
 
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Agree with both of the above posts. I have stated since the academy nets were released that the leave button would be much better if it was configured to the right trigger button. Pressing it with the LHS pushed forward could be a front foot leave, LHS pulled back could be backfoot leave or duck. This makes so much more sense to what it is currently as I find my finger is always resting on the right trigger to defend. Engaging the RHS could still be defend just as it currently is.

The choosing and saving a field in game needs sorting out as well as switching for left-handed batsmen. As mentioned you spend more time setting fields than actually playing if you are bowling and it makes you not want to switch bowlers because of the time wasted. Then you have the ridiculous problem of the field changing after you have taken a wicket, and spin bowling fields being chosen for pace bowlers and vice versa. The whole system is really poor.
 
Agree with both of the above posts. I have stated since the academy nets were released that the leave button would be much better if it was configured to the right trigger button. Pressing it with the LHS pushed forward could be a front foot leave, LHS pulled back could be backfoot leave or duck. This makes so much more sense to what it is currently as I find my finger is always resting on the right trigger to defend. Engaging the RHS could still be defend just as it currently is.

The choosing and saving a field in game needs sorting out as well as switching for left-handed batsmen. As mentioned you spend more time setting fields than actually playing if you are bowling and it makes you not want to switch bowlers because of the time wasted. Then you have the ridiculous problem of the field changing after you have taken a wicket, and spin bowling fields being chosen for pace bowlers and vice versa. The whole system is really poor.

The problem with the leaving has been brought up a lot. It's just not a natural way of leaving. It has to be somewhere that can be done instantly and instinctively, and it can't at this time. Pressing in the right stick or hitting 'A'/'X' (Xbox & Xbone / PS3 & 4) just isn't a good control. Personally I'd have the right button (R1 on the PS3/PS4) and have advancing down the wicket set to a new control.

Setting fields is a pain, and that is a area they desperately need to sort. It's a hard part of the game to do right though. Personally I think we should have savable fields, and be able to set up the "standard field" for each type of bowler for a side, both in the academy and pregame. From there we could move individual fielders as we see fit, but the interface needs to be more intuitive and quicker in such. Hopefully they'll come up with a solution for the next DBC.
 
The problem with the leaving has been brought up a lot. It's just not a natural way of leaving.
I think there's logic behind the selection - instead of playing a shot by pushing the right stick in a particular direction, pushing the stick in picks none of the directions and logically leaves the ball alone.

Of course being okay in theory doesn't help when 99% of balls you leave are because you accidentally pressed in while trying to play a shot.

I think RB+LB would be good enough - it's nice that there's a specific leave control, avoiding the annoyance of what Ashes 2009 did by having the commentator yell at you for being 'bamboozled' by a delivery you deliberately left, but it doesn't need to be easily accessible at the expense of frequently losing wickets to it.
 
It was @grkrama, he said it was WIP, so we should wait on that....

I feel leave would be much easier with only assigning the LAS in the direction you want to leave...

I really like this idea, forward for a standard leave, back to duck for example. Maybe go as far as back/diagonal to sway out of the way. I think I actually prefer this idea to using a trigger button.
 
any date announced for next patch for ps3/ps4?
 
I really like this idea, forward for a standard leave, back to duck for example. Maybe go as far as back/diagonal to sway out of the way. I think I actually prefer this idea to using a trigger button.
This way the leave animation use is higher than it is now, and another thing is that using this it will look more realistic for the visual part as well....
 
Didn't somebody on here say that they had reconfigured their leave button? I didn't think that was possible.
If you're on PC, there's some tools you can use to reassign controller buttons outside of games, that'd probably be why/how.

any date announced for next patch for ps3/ps4?
No. And there won't be a release date announced in advance.
 
One possibility would to remap the unorthodox shots to a face button instead of LB/L1. That type of shot is premeditated, it does make sense to have it done as a modifier prior to the ball being bowled. That would free up the LB/L1 slot for either the leave button or to switch dancing down the wicket to there to allow RB/R1 to be the leave button.

At the very least, some options for the control inputs in this regard would be nice, though I recall bringing such options up as far back as around the PC version's release.
 
It was @grkrama, he said it was WIP, so we should wait on that....

I feel leave would be much easier with only assigning the LAS in the direction you want to leave...

This will need to be handled well as I, and plenty of other folks, push the left stick much earlier and push the right stick later on to play a shot. It shouldn't happen that if you are slightly late in your shot, the game interprets it as a leave as this will lead to a bigger "unintentional leave" issue.
 
This will need to be handled well as I, and plenty of other folks, push the left stick much earlier and push the right stick later on to play a shot. It shouldn't happen that if you are slightly late in your shot, the game interprets it as a leave as this will lead to a bigger "unintentional leave" issue.
Exactly, which is why leave requires an input.
 

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