Okay it's pointless having multiple posts saying the same thing so I'll try summarise everything that has been said:
Batting:
User Batting:
Non-Striker moves out the way when ball is hit towards him.
Be able to hit sixes with reverse sweeps and normal sweeps (Maybe use both buttons so L2 and L1 to activate a slog sweep?)
Able to hit advance shots on the ground
An emergency block (Right stick down?) in case you get into trouble
Be able to hit pulls and cuts on the ground and not always in front of square (or is that just me?)
Drives bounce off the pitch and go along the ground instead of being in the air which could result in a catch
Be able to have a timing display HUD to see how you are timing
AI Batting:
Must be able to read situation better and must be able to go for big shots at end of innings.
Must take more 2s and 3s.
At end of an innings have a higher risk and go for more risky runs and shots.
No more annoying glides over point and gully for 4 regardless of where you are bowling.
Bowling:
User Bowling:
More variety in edges and more edges against AI.
Be able to see your field with RT/R2
AI Bowling:
AI bowl more 'non-professional' deliveries like no-balls, wides, byes over keepers head, leg-spinners bowling more full tosses etc.
Bowl more outside off stump as generally must balls are on pads and not outside off like in real life
Both:
Ball carries better which would mean bouncers would be a bigger threat as you can get height.
More spin and seam to nerf straight drives and more realism.
Fielding:
User Fielding:
Be able to position your keeper (Maybe in field option there can be close, medium and far position for keeper?)
Fielder and keeper have a quicker reaction time to stump and run out batsmen
AI Fielding:-Most needed improvement!
Fielders's reaction time slows down.
Fielders don't walk after balls miles away from them.
Fielders movement and abilities are more consistent.
Fielders abilities hinder and have a larger effect on fielding.
Field placing must improve still (Although it has already immensely improved.)
Career mode:
Multiple stadiums (Just a thought, as in my career every team plays in Melbourne Oval despite me renaming teams).
Dynamic line-ups, injuries etc. (Possibly next iteration stuff?)
Add in more tournaments for international circuit (Again, maybe on next iteration.)
Other players stats are recorded from matches not involving your player (So if I am playing for Team 1, when Team 2 and 3 play eachother those stats must be kept and added to the players overall stats in career mode.
Be able to bowl before a match.
Be able to look at field for more then 5 secs.
Sim when you are at the non-strikers end.
Online:
*The following was just copied from Acid Burns post as I haven't played online*
Out clean bowled not given.
Nick caught behind , not given due to early appeal.
The Super Slow bouncer (Spinner) still shows as a "Green" marker sometimes , but when checking after the over , the ball pitched 9 meters in front of the batsmen.
Long Hop slow ball from spinners still almost bounces twice , and are marked green sometimes. (Either fix the ball or open up the batting timing meter)
Wide calls still sometimes arent correct . (Ball well within the line on the off side)
When looking for Online Matches in the Custom Games screen , the matches will still show only a Pro20 for anything under a Pro20 . Also no allowance has been made to see if "Normalise Skill" is selected , or any other info regarding the game your entering.
Cannot shine the Ball whilst batsmen looks around , so have to wait for him to finish , and then only can rub the ball.
Default selected bowler when match starts is still the highest rated bowler , even if it is a Spinner.
Bowler will still changes sides randomly , although much less than before.
We are still required to change the field placements for every bowler and batsmen , versus a one field for all scenario until the user selects otherwise.
After over completion , the balls bowled will still show up on impossible random positions on the pitch map.
No number on the above colours , so its a mind game to try and remember which colour represents which ball bowled.
Only the default umpires are officiating in online matches , regardless of what the user selected.
The animation where a correct LBW/Caught behind shout is given . This is a minor issue , but just takes the suspense out of it , when the batter already does his famous "turn and walk " sequence BEFORE the Umpire has given him out.
The Nicks for caught behinds , are sometimes not heard by the batsmen , and never vibrates on the controller , so its a lottery to review them as you yourself received no feedback whatsoever , but the Hotspot will show a huge edge.
After keeping a ball , the keeper will just sprint of into a random direction (This one is just funny!)
Ball will sometimes be hit , then nothing happens for a moment , and then the game will skip to the end result.
Bowler will start to run in from the "wrong side" (Over/Around the wicket) and then 3/4 of the way to the crease will suddenly be back on the correct side of the wicket and play continues. This only happens for that particular over
Still too much of a gap between fastest ball (158.8km/h) and the slowest (116km/h) . They can also be bowled at will , ball after ball without any penalty/fatigue to the bowler.
Length indicator should be displayed once it`s "locked in" at the delivery stride , enabling the batters a split second more to correct feet movement.
Fielders still warp to ground shots at the last second , versus normal motion . This cause lots of runout as you "think" youve nailed it past , only for the fielder to magically warp to the ball and effect a direct hit.
Whole fielding system should be looked at , as the fielders speeds/reactions are just "off" , sometimes being dumb running backwards , and sometimes covering huge unbelievable distances at no time.
Miscellaneous:
Replays:
Hot Spot being used more often in replays and via the interactive replay option.
At milestones/ end of a short format a highlights consisting of wickets and boundaries are showed as a highlight package.
Be able to save interactive replays
Team Selecting:
Be able to have a preview of someone's skill when selecting a line-up.
Be able to see one's basics like type of batting, bowling etc.
Be able to view conditions before selecting line up.
Gameplay:
Match conditions like pitch, weather has a bigger effect on the game.
Batting is nerfed as too many high scores are being produced.
A quick match option cutting out all unneeded visuals like toss, team selection etc. (Add teams to favourite option so you always have teams chosen from favourites.)
Be able to substitute your 12th man on to field if someone is tired or injured.
Sliders to be able to modify the game if console modding is not added. Sliders will be able to adjust the ability or performance of the following:
Timing window (easier or harder to hit with ideal timing)
bowler speeds
Shot power (of normal shots, keep the sixes and the aggressive ground shots the same)
Fielder/player speeds
fielder catching ability
fielder reaction ability
pitch movement
Different camera angles for running between wickets or better transition between cameras
PS3 lag fixed
Fix caught out glitch where players awkwardly stand around like AC13
Have the keeper pass the ball to slip/someone close and the fielder that received the ball shines it which would help online gameplay
Stats:
More of them.
Option to choose what stats are shown for different formats when players walk onto the ground to bat/bowl.
Have worm and manhattan and stuff like that come up during end of the chasing innings.
Commentary:
More use of players names.
Have more chants and cheers when there are milestones like 50s, 100s, getting best batsmen out etc.
Academy:
Be able to download and get consistant updates from a specific person in academy.
BE ABLE TO MAKE SOMEONE A KEEPER.
Match Types:
A double wicket cricket mode for the match type designer - would be particularly good online - let you set a penalty for losing a wicket. (Just copied what Matt said.)
Tours/Competitions:
Multiple stadiums.
Requests that will most likely be added in next iteration:
Console modding.
Cheerleaders.
I probably missed a lot of stuff so please tell me what I must add!