Here's a list of items which need to be addressed post Patch 3. Cosnsolidating and posting them here and not in the "Bugs" thread as not all of them can technically be termed as bugs. Tagging
@MattW and
@HBK619 so you can consider them when working on a future patch...
1. Poor AI fields and field sets - The field sets and AI fields need to be improved in both the shorter formats and Tests. Generally AI goes with overtly aggressive fields with just 2 fielders outside the fielding circle in shorter formats. In Tests the AI sticks to a few chosen fields (the one without a mid on being one of them) and doesn't make any changes despite the match situation. Few more defensive and conservative fields would be a welcome change, especially i in shorter formats.
2. Making selected fields stick against AI. Even if you select a particular field, there's no guarantee they will stick. More often than not they are changed and not what you selected.
3. Superhuman wkt keeper against spinners. The late cut shot is off the table as of now given the wkt keeper catches well timed late cuts, which is a pretty common shot against spinners.
4. Close-in fielders are meat shields and stop or catch well timed shots. The two fielders which stand out are 8th slip, Short Leg and Leg Gully. No matter how well you time the shot but if the ball is anywhere near these fielders they stop or catch it. Most galling was 8th slip fielder, which is more of a silly point position more than anything else, catching a well timed cover drive! Given you can't late cut spinners and now can't cover drive spinners due to 8th slip fielder, the batting zone is quite limited against spinners.
5. AI fielding still needs some work as the fielders allow too many easy runs.
6. Stamina for players doesn't replenish after sessions or after end of day's play.
7. Non-striker stops straight drives. This was an issue in DBC 14 and was patched but it's back again in DBC 17. Yesterday in a match I hit the non-striker twice in an over while straight driving the spinner. Already it's tough enough to score against spinners and the non-striker not getting away from the ball adds one more layer of difficulty.
8. Running between the wkts needs to be improved. Too many cheap runouts at the moment where the batsman doesn't slide the bat or takes forever to start running and responding to the input.
9. Correct kits need to be used in career mode. Currently only one kit is assigned per team so you end playing teams which are in white kits in shorter formats or are wearing odi kits in Tests.
10. AI batsmen need to run more aggressively between the wkts. This was patched in DBC 14 but the problem's back in DBC 17. AI takes one run less than what's on offer and is an immersion breaker in shorter formats.
11. AI batsmen need to bat more aggressively towards end of an innings in shorter formats. There are so many instances where AI has 7 or 8 wkts in hands in closing overs of a T20 or a odi and they either block or take singles. AI should be going hammer and tongs at the bowling but for some reason don't do so. They prefer to score 155/3 in a T20 instead of 175/8.
12. Spinners don't bowl no balls. It's a huge omission as spinners do bowl no balls in real life and it should be the case in DBC 17. Maybe the spinner should end up bowling a no ball if you don't rotate the stick and go beyond the "rotation range" or something. Would be fun to face free hits against spinners.
13. You can't pull a ball against spinners. In real life hitting a half tracker from a spinner is a common sight but in DBC 17 you can't do so. Even if the ball is short you can't rock back and hammer the ball to deep mid wkt or forward deep mid wkt or deep square leg.