I really want to keep getting feedback on the new patch update - just to keep bugging people for that.
As such, my understanding is that to increase the chance of rain, you'd need to bump up the rain values over hundreds of days over the different ground location types, or somehow find a subset of days where it rains more than others for the game to pull the weather conditions from, or bump up the base multiplier on how often 'likely' rain turns into rain. You can substitute 'rain' with the other weather conditions like wind, cloudification, etc.
Obviously the positive of the rain system is that it isn't just totally random, which would probably manifest itself as the game raining on you just as you had a chance to go for a win in a test match, and then leaving you with a draw - because you have bad luck like that. Random always has a way of feeling like cheating, and no one need utter the words 'scripted randomness'.
One tip I'd probably give from a quick glance at the data, try moving your match types to be played in the dead of night, there seemed to be more weather variation in the early/late hours of the day than during the middle of the day. But that spreadsheet is literally massive, so I might have a misleading sample in what I saw of it.
As with a lot of things - the feedback is heard, there's lots of things that haven't turned out right that need to be done differently in the next game, but the problem becomes not having the resources to forever be working on DBC14.
So anyway, you were about to tell me your thoughts on those new lofted sweeps...
It's another one of those things that's not that simple thanks to the initial design decision. The implementation was for weather conditions based on a big database of days of weather conditions, based on real world data - and then the game pulls in at random from those to decide what the weather for the day is going to be, with the 'no chance of rain' toggle just being to just override the forecast of rain.what about giving us control over weather? we think the conditions affect the edges but we're not even able to test it properly because (uniquely for a cricket game) we're not given the ability to control the conditions we want to play under: the weather system is broken - chance of rain means "99.94% of the time it's sunny" (going up to 100% on PS4 by all accounts). allowing us to choose overcast, rainy etc. isn't impacting the AI. it's a strange omission and an even stranger thing not to engage on.
As such, my understanding is that to increase the chance of rain, you'd need to bump up the rain values over hundreds of days over the different ground location types, or somehow find a subset of days where it rains more than others for the game to pull the weather conditions from, or bump up the base multiplier on how often 'likely' rain turns into rain. You can substitute 'rain' with the other weather conditions like wind, cloudification, etc.
Obviously the positive of the rain system is that it isn't just totally random, which would probably manifest itself as the game raining on you just as you had a chance to go for a win in a test match, and then leaving you with a draw - because you have bad luck like that. Random always has a way of feeling like cheating, and no one need utter the words 'scripted randomness'.
One tip I'd probably give from a quick glance at the data, try moving your match types to be played in the dead of night, there seemed to be more weather variation in the early/late hours of the day than during the middle of the day. But that spreadsheet is literally massive, so I might have a misleading sample in what I saw of it.
As with a lot of things - the feedback is heard, there's lots of things that haven't turned out right that need to be done differently in the next game, but the problem becomes not having the resources to forever be working on DBC14.
So anyway, you were about to tell me your thoughts on those new lofted sweeps...